Evolve DSO
add Node associate on Drawable based: Drawable Geometry DrawPixels.cpp ShapeDrawable.cpp RigGeometry.cpp ConnectedParticleSystem.cpp FadeText.cpp Text.cpp Text3D.cpp TextBase.cpp
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@@ -33,8 +33,12 @@ static bool writeInitialBound( osgDB::OutputStream& os, const osg::Drawable& dra
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REGISTER_OBJECT_WRAPPER( Drawable,
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/*new osg::Drawable*/NULL,
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osg::Drawable,
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"osg::Object osg::Drawable" )
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"osg::Object osg::Node osg::Drawable" )
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{
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{
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UPDATE_TO_VERSION_SCOPED( 154 )
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ADDED_ASSOCIATE("osg::Node")
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}
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ADD_OBJECT_SERIALIZER( StateSet, osg::StateSet, NULL ); // _stateset
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ADD_USER_SERIALIZER( InitialBound ); // _initialBound
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ADD_OBJECT_SERIALIZER( ComputeBoundingBoxCallback,
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@@ -57,4 +61,5 @@ REGISTER_OBJECT_WRAPPER( Drawable,
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UPDATE_TO_VERSION_SCOPED( 145 )
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ADD_BOOL_SERIALIZER( CullingActive, true ); // _cullingActive
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}
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}
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