From Joran Jessurun, fixed "borderColor" typo.
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@@ -83,7 +83,7 @@ bool Texture_readLocalData(Object& obj, Input& fr)
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iteratorAdvanced = true;
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}
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if (fr.matchSequence("borderWidth %f %f %f %f"))
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if (fr.matchSequence("borderColor %f %f %f %f"))
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{
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Vec4 color;
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fr[1].getFloat(color[0]);
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