Implemented basic frame graphic
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@@ -37,7 +37,7 @@ Style::Style()
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_clipTexture = new osg::Texture2D;
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_clipTexture->setImage(image.get());
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_clipTexture->setBorderColor(osg::Vec4f(1.0f,1.0f,0.5f,0.0f));
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_clipTexture->setBorderColor(osg::Vec4f(1.0f,1.0f,1.0f,0.0f));
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_clipTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
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_clipTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
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_clipTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
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@@ -101,9 +101,119 @@ osg::Node* Style::createDepthSetPanel(const osg::BoundingBox& extents)
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return geometry.release();
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}
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osg::Node* Style::createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings)
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osg::Node* Style::createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings, const osg::Vec4& color)
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{
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return 0;
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osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
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float topScale = 1.0f;
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float bottomScale = 1.0f;
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float leftScale = 1.0f;
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float rightScale = 1.0f;
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if (frameSettings)
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{
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switch(frameSettings->getShadow())
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{
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case(FrameSettings::PLAIN):
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// default settings are appropriate for PLAIN
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break;
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case(FrameSettings::SUNKEN):
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topScale = 0.6f;
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bottomScale = 1.2f;
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leftScale = 0.8f;
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rightScale = 0.8f;
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break;
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case(FrameSettings::RAISED):
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topScale = 1.2f;
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bottomScale = 0.6f;
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leftScale = 0.8f;
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rightScale = 0.8f;
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break;
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}
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}
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osg::Vec4 topColor(osg::minimum(color.r()*topScale,1.0f), osg::minimum(color.g()*topScale,1.0f), osg::minimum(color.b()*topScale,1.0f), color.a());
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osg::Vec4 bottomColor(osg::minimum(color.r()*bottomScale,1.0f), osg::minimum(color.g()*bottomScale,1.0f), osg::minimum(color.b()*bottomScale,1.0f), color.a());
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osg::Vec4 leftColor(osg::minimum(color.r()*leftScale,1.0f), osg::minimum(color.g()*leftScale,1.0f), osg::minimum(color.b()*leftScale,1.0f), color.a());
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osg::Vec4 rightColor(osg::minimum(color.r()*rightScale,1.0f), osg::minimum(color.g()*rightScale,1.0f), osg::minimum(color.b()*rightScale,1.0f), color.a());
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float lineWidth = frameSettings ? frameSettings->getLineWidth() : 1.0f;
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osg::Vec3 outerBottomLeft(extents.xMin(), extents.yMin(), extents.zMin());
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osg::Vec3 outerBottomRight(extents.xMax(), extents.yMin(), extents.zMin());
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osg::Vec3 outerTopLeft(extents.xMin(), extents.yMax(), extents.zMin());
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osg::Vec3 outerTopRight(extents.xMax(), extents.yMax(), extents.zMin());
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osg::Vec3 innerBottomLeft(extents.xMin()+lineWidth, extents.yMin()+lineWidth, extents.zMin());
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osg::Vec3 innerBottomRight(extents.xMax()-lineWidth, extents.yMin()+lineWidth, extents.zMin());
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osg::Vec3 innerTopLeft(extents.xMin()+lineWidth, extents.yMax()-lineWidth, extents.zMin());
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osg::Vec3 innerTopRight(extents.xMax()-lineWidth, extents.yMax()-lineWidth, extents.zMin());
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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geometry->setVertexArray(vertices.get());
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vertices->push_back( outerBottomLeft ); // 0
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vertices->push_back( outerBottomRight ); // 1
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vertices->push_back( outerTopLeft ); // 2
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vertices->push_back( outerTopRight ); // 3
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vertices->push_back( innerBottomLeft ); // 4
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vertices->push_back( innerBottomRight ); // 5
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vertices->push_back( innerTopLeft ); // 6
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vertices->push_back( innerTopRight ); // 7
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osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
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geometry->setColorArray(colours.get(), osg::Array::BIND_PER_PRIMITIVE_SET);
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// bottom
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{
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colours->push_back(bottomColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(4);
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primitives->push_back(0);
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primitives->push_back(5);
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primitives->push_back(1);
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}
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// top
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{
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colours->push_back(topColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(2);
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primitives->push_back(6);
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primitives->push_back(3);
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primitives->push_back(7);
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}
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// left
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{
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colours->push_back(leftColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(2);
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primitives->push_back(0);
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primitives->push_back(6);
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primitives->push_back(4);
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}
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// right
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{
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colours->push_back(rightColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(7);
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primitives->push_back(5);
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primitives->push_back(3);
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primitives->push_back(1);
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}
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return geometry.release();
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}
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osg::Node* Style::createText(const osg::BoundingBox& extents, const AlignmentSettings* as, const TextSettings* ts, const std::string& text)
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