Moved osg::Statistics to osgUtil::Statistics and merged addition to it
fro Pavel Moloshtan.
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@@ -12,8 +12,8 @@
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*/
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#include <osgUtil/RenderBin>
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#include <osgUtil/RenderStage>
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#include <osgUtil/Statistics>
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#include <osg/Statistics>
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#include <osg/ImpostorSprite>
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#include <osg/Notify>
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@@ -334,7 +334,7 @@ void RenderBin::drawImplementation(osg::State& state,RenderLeaf*& previous)
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}
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// stats
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bool RenderBin::getStats(osg::Statistics* primStats)
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bool RenderBin::getStats(Statistics* primStats)
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{ // different by return type - collects the stats in this renderrBin
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bool somestats=false;
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@@ -382,7 +382,7 @@ bool RenderBin::getStats(osg::Statistics* primStats)
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return somestats;
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}
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void RenderBin::getPrims(osg::Statistics* primStats)
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void RenderBin::getPrims(Statistics* primStats)
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{
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static int ndepth;
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ndepth++;
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@@ -398,7 +398,7 @@ void RenderBin::getPrims(osg::Statistics* primStats)
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}
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bool RenderBin::getPrims(osg::Statistics* primStats, int nbin)
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bool RenderBin::getPrims(Statistics* primStats, int nbin)
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{ // collect stats for array of bins, maximum nbin
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// (which will be modified on next call if array of primStats is too small);
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// return 1 for OK;
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@@ -12,7 +12,7 @@
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*/
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#include <stdio.h>
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#include <osg/Notify>
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#include <osg/Statistics>
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#include <osgUtil/Statistics>
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#include <osgUtil/RenderStage>
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