Removed Terrain.cpp and header from CVS repository.

Added support for setting the maximum visiable distance of top level
to osgTerrain::DataSet, and debugging code which insert a axes.osg
above each tile.
This commit is contained in:
Robert Osfield
2004-05-06 10:59:08 +00:00
parent eedfe44a1c
commit 1a09763515
4 changed files with 15 additions and 213 deletions

View File

@@ -844,6 +844,9 @@ class OSGTERRAIN_EXPORT DataSet : public osg::Referenced
void loadSources();
void setMaximumVisibleDistanceOfTopLevel(float d) { _maximumVisiableDistanceOfTopLevel = d; }
float getMaximumVisibleDistanceOfTopLevel() const { return _maximumVisiableDistanceOfTopLevel; }
void setRadiusToMaxVisibleDistanceRatio(float ratio) { _radiusToMaxVisibleDistanceRatio = ratio; }
float getRadiusToMaxVisibleDistanceRatio() const { return _radiusToMaxVisibleDistanceRatio; }
@@ -954,6 +957,7 @@ class OSGTERRAIN_EXPORT DataSet : public osg::Referenced
QuadMap _quadMap;
float _maximumVisiableDistanceOfTopLevel;
float _radiusToMaxVisibleDistanceRatio;
float _verticalScale;

View File

@@ -1,101 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAIN
#define OSGTERRAIN_TERRAIN 1
#include <osg/Group>
#include <osg/Image>
#include <osgTerrain/Renderer>
#include <osg/CoordinateSystemNode>
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
* This allows renderer's to be pluged in at runtime.*/
class OSGTERRAIN_EXPORT Terrain : public osg::Group
{
public:
Terrain();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, Terrain);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the HeightField for this Terrain.
* If a Renderer is attached then this will be notified.*/
void setHeightField(osg::HeightField* heightField);
/** Get the HeightField.*/
osg::HeightField* getHeightField() { return _heightField.get(); }
/** Get the const HeightField.*/
const osg::HeightField* getHeightField() const { return _heightField.get(); }
/** Tell the Renderer that the height field has been modified, so
* that any cached data will need updating*/
void haveModifiedHeightField();
/** Set the Renderer*/
void setRenderer(osgTerrain::Renderer* renderer);
/** Get the Renderer*/
Renderer* getRenderer() { return _renderer.get(); }
/** Get the const Renderer*/
const Renderer* getRenderer() const { return _renderer.get(); }
void setBaseTextureImage(osg::Image* image) { _baseTextureImage = image; }
osg::Image* getBaseTextureImage() { return _baseTextureImage.get(); }
const osg::Image* getBaseTextureImage() const { return _baseTextureImage.get(); }
void setDetailTextureImage(osg::Image* image) { _detailTextureImage = image; }
osg::Image* getDetailTextureImage() { return _detailTextureImage.get(); }
const osg::Image* getDetailTextureImage() const { return _detailTextureImage.get(); }
void setCloudShadowTextureImage(osg::Image* image) { _cloudShadowTextureImage = image; }
osg::Image* getCloudShadowTextureImage() { return _cloudShadowTextureImage.get(); }
const osg::Image* getCloudShadowTextureImage() const { return _cloudShadowTextureImage.get(); }
void setNormalMapImage(osg::Image* image) { _normalMapImage = image ; }
osg::Image* getNormalMapImage() { return _normalMapImage.get(); }
const osg::Image* getNormalMapImage() const { return _normalMapImage.get(); }
void computeNormalMap();
protected:
virtual ~Terrain();
osg::ref_ptr<osg::HeightField> _heightField;
osg::ref_ptr<Renderer> _renderer;
osg::ref_ptr<osg::Image> _baseTextureImage;
osg::ref_ptr<osg::Image> _detailTextureImage;
osg::ref_ptr<osg::Image> _cloudShadowTextureImage;
osg::ref_ptr<osg::Image> _normalMapImage;
};
}
#endif