Made the Drawable::*Callback derive from osg::Object so that they can be

saved to .osg properly.

Added osg::ClusterCullingCallback to Drawable header/source.  Not complete yet,
but will enable drawables to culled is they are facing away from the eye point.
This commit is contained in:
Robert Osfield
2003-10-08 21:29:45 +00:00
parent 83816dac04
commit 1a6dc82d32
3 changed files with 166 additions and 24 deletions

View File

@@ -247,23 +247,38 @@ class SG_EXPORT Drawable : public Object
virtual void compile(State& state) const;
struct UpdateCallback : public virtual osg::Referenced
struct UpdateCallback : public virtual osg::Object
{
/** do customized app code.*/
virtual void update(osg::NodeVisitor *visitor, osg::Drawable* drawable) = 0;
UpdateCallback() {}
UpdateCallback(const UpdateCallback&,const CopyOp&) {}
META_Object(osg,UpdateCallback)
/** do customized update code.*/
virtual void update(osg::NodeVisitor*, osg::Drawable*) {}
};
/** Set the UpdateCallback which allows users to attach customize the undating of an object during the app traversal.*/
/** Set the UpdateCallback which allows users to attach customize the undating of an object during the update traversal.*/
void setUpdateCallback(UpdateCallback* ac);
/** Get the non const UpdateCallback.*/
UpdateCallback* getUpdateCallback() { return _updateCallback.get(); }
/** Get the const UpdateCallback.*/
const UpdateCallback* getUpdateCallback() const { return _updateCallback.get(); }
struct CullCallback : public virtual osg::Referenced
struct CullCallback : public virtual osg::Object
{
/** do customized cull code.*/
virtual bool cull(osg::NodeVisitor *visitor, osg::Drawable* drawable, osg::State *state=NULL) const = 0;
CullCallback() {}
CullCallback(const CullCallback&,const CopyOp&) {}
META_Object(osg,CullCallback)
/** do customized cull code, return true if drawable should be culled.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const { return false; }
};
/** Set the CullCallback which allows users to attach customize the culling of Drawable during the cull traversal.*/
@@ -274,6 +289,8 @@ class SG_EXPORT Drawable : public Object
/** Get the const CullCallback.*/
const CullCallback* getCullCallback() const { return _cullCallback.get(); }
/** Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
@@ -281,10 +298,16 @@ class SG_EXPORT Drawable : public Object
* the user intends to decorate the exist draw code then simple call the drawable->drawImplementation() from
* with the callbacks drawImplementation() method. This allows the users to do both pre and post callbacks
* without fuss and can even diable the inner draw in required.*/
struct DrawCallback : public virtual osg::Referenced
struct DrawCallback : public virtual osg::Object
{
DrawCallback() {}
DrawCallback(const DrawCallback&,const CopyOp&) {}
META_Object(osg,DrawCallback)
/** do customized draw code.*/
virtual void drawImplementation(State& state,const osg::Drawable* drawable) const = 0;
virtual void drawImplementation(State&,const osg::Drawable*) const {}
};
/** Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object.*/
@@ -684,6 +707,44 @@ inline void Drawable::draw(State& state) const
drawImplementation(state);
};
/** Drawable CullCallback for adding cluster culling to cull back facing
* drawables.*/
class SG_EXPORT ClusterCullingCallback : public Drawable::CullCallback
{
public:
ClusterCullingCallback();
ClusterCullingCallback(const ClusterCullingCallback& ccc,const CopyOp& copyop);
ClusterCullingCallback(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation);
ClusterCullingCallback(const osg::Drawable* drawable);
META_Object(osg,ClusterCullingCallback)
/** compute the control point, normal and deviation from the contents of the drawable.*/
void computeFrom(const osg::Drawable* drawable);
void set(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation);
void setControlPoint(const osg::Vec3& controlPoint) { _controlPoint = controlPoint; }
const osg::Vec3& getControlPoint() const { return _controlPoint; }
void setNormal(const osg::Vec3& normal) { _normal = normal; }
const osg::Vec3& getNormal() const { return _normal; }
void setDeviation(float deviation) { _deviation = deviation; }
float getDeviation() const { return _deviation; }
virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const;
protected:
virtual ~ClusterCullingCallback() {}
osg::Vec3 _controlPoint;
osg::Vec3 _normal;
float _deviation;
};
}