Made the Drawable::*Callback derive from osg::Object so that they can be

saved to .osg properly.

Added osg::ClusterCullingCallback to Drawable header/source.  Not complete yet,
but will enable drawables to culled is they are facing away from the eye point.
This commit is contained in:
Robert Osfield
2003-10-08 21:29:45 +00:00
parent 83816dac04
commit 1a6dc82d32
3 changed files with 166 additions and 24 deletions

View File

@@ -20,6 +20,7 @@
#include <osg/Node>
#include <osg/GLExtensions>
#include <osg/Timer>
#include <osg/TriangleFunctor>
#include <algorithm>
#include <map>
@@ -891,3 +892,83 @@ void Drawable::Extensions::glGetOcclusionQueryuiv( GLuint id, GLenum pname, GLui
osg::notify(osg::WARN)<<"Error: glGetOcclusionQueryuiv not supported by OpenGL driver"<<std::endl;
}
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// Cluster culling callback
//
ClusterCullingCallback::ClusterCullingCallback():
_deviation(-1.0f)
{
}
ClusterCullingCallback::ClusterCullingCallback(const ClusterCullingCallback& ccc,const CopyOp& copyop):
Drawable::CullCallback(ccc,copyop),
_controlPoint(ccc._controlPoint),_normal(ccc._normal),_deviation(ccc._deviation)
{
}
ClusterCullingCallback::ClusterCullingCallback(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation):
_controlPoint(controlPoint),_normal(normal), _deviation(deviation)
{
}
ClusterCullingCallback::ClusterCullingCallback(const osg::Drawable* drawable)
{
computeFrom(drawable);
}
struct CollectNormalsFunctor
{
CollectNormalsFunctor():
_x(0.0),_y(0.0),_z(0) {}
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool)
{
// calc orientation of triangle.
osg::Vec3 normal = (v2-v1)^(v3-v1);
normal.normalize();
_normals.push_back(normal);
_x += v1.x();
_y += v1.y();
_z += v1.z();
_x += v2.x();
_y += v2.y();
_z += v2.z();
_x += v3.x();
_y += v3.y();
_z += v3.z();
}
typedef std::vector<osg::Vec3> NormalList;
NormalList _normals;
double _x,_y,_z;
};
void ClusterCullingCallback::computeFrom(const osg::Drawable* drawable)
{
TriangleFunctor<CollectNormalsFunctor> stf;
drawable->accept(stf);
}
void ClusterCullingCallback::set(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation)
{
_controlPoint = controlPoint;
_normal = normal;
_deviation = deviation;
}
bool ClusterCullingCallback::cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const
{
return false;
}