Added support for glObjectLabel debugging
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@@ -716,6 +716,8 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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OSG_INFO << _shader->getTypename() << " Shader \""
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<< _shader->getName() << "\" infolog:\n" << infoLog << std::endl;
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}
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_extensions->debugObjectLabel(GL_SHADER, _glShaderHandle, _shader->getName());
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}
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}
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