Added support for glObjectLabel debugging

This commit is contained in:
Robert Osfield
2016-11-15 14:35:47 +00:00
parent 4ecf541cb6
commit 1abd99f084
6 changed files with 66 additions and 1 deletions

View File

@@ -716,6 +716,8 @@ void Shader::PerContextShader::compileShader(osg::State& state)
OSG_INFO << _shader->getTypename() << " Shader \""
<< _shader->getName() << "\" infolog:\n" << infoLog << std::endl;
}
_extensions->debugObjectLabel(GL_SHADER, _glShaderHandle, _shader->getName());
}
}