Added support for using shaders to render the RTT textures with depth
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@@ -17,7 +17,8 @@
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#include <osg/Group>
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#include <osg/Texture2D>
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#include <osgUtil/CullVisitor>
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#include <osgVolume/Export>
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#include <osgVolume/VolumeTile>
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namespace osgVolume {
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@@ -35,6 +36,8 @@ class OSGVOLUME_EXPORT VolumeScene : public osg::Group
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virtual void traverse(osg::NodeVisitor& nv);
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void tileVisited(osg::NodeVisitor* nv, osgVolume::VolumeTile* tile);
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protected:
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virtual ~VolumeScene();
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@@ -48,6 +51,9 @@ class OSGVOLUME_EXPORT VolumeScene : public osg::Group
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osg::ref_ptr<osg::Camera> _rttCamera;
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osg::ref_ptr<osg::Camera> _postCamera;
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osg::ref_ptr<osgUtil::RenderStage> _parentRenderStage;
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typedef std::list< osg::NodePath > Tiles;
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Tiles _tiles;
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protected:
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virtual ~ViewData() {}
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};
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