Standardised the culling flags between CullingSet and CullStack, and
made ENABLE_ALL_CULLING enable all culling including the near and far plane. DEFAULT_CULLING is now used for the default as uses the same original values as ENABLE_ALL_CULLING once did - view frustum culling with near and far culling. SceneView now uses DEFAULT_CULLING.
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@@ -17,7 +17,7 @@ using namespace osg;
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CullStack::CullStack()
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{
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_cullingMode = ENABLE_ALL_CULLING;
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_cullingMode = DEFAULT_CULLING;
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_LODScale = 1.0f;
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_smallFeatureCullingPixelSize = 2.0f;
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_frustumVolume=-1.0f;
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@@ -151,11 +151,7 @@ void CullStack::pushProjectionMatrix(RefMatrix* matrix)
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cullingSet->getFrustum().transformProvidingInverse(*matrix);
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// set the culling mask ( There should be a more elegant way!) Nikolaus H.
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osg::CullingSet::Mask mask = 0;
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if( _cullingMode&VIEW_FRUSTUM_CULLING) mask |= osg::CullingSet::VIEW_FRUSTUM_CULLING;
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if( _cullingMode&SMALL_FEATURE_CULLING) mask |= osg::CullingSet::SMALL_FEATURE_CULLING;
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if( _cullingMode&SHADOW_OCCLUSION_CULLING) mask |= osg::CullingSet::SHADOW_OCCLUSION_CULLING;
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cullingSet->setCullingMask(mask);
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cullingSet->setCullingMask(_cullingMode);
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// set the small feature culling.
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cullingSet->setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
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