Fixed display problem with the HUD in osgtext which was caused by the
new mods to SceneView not honouring the z near/far calculation flag.
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@@ -60,7 +60,7 @@ void set2dScene(osg::Group* rootNode)
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osg::Geode* geode;
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osg::Material* textMaterial;
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osg::StateSet* textState;
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double xOffset=250;
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double xOffset=150;
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double yOffset=gFontSize+10;
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///////////////////////////////////////////////////////////////////////////
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