Renamed osgTerrain::TerrainNode to osgTerrain::Terrain and introduced basic
.osg read support for osgTerrain::Terrain.
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@@ -12,7 +12,7 @@
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*/
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#include <osgTerrain/GeometryTechnique>
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#include <osgTerrain/TerrainNode>
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#include <osgTerrain/Terrain>
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#include <osgUtil/SmoothingVisitor>
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@@ -101,15 +101,15 @@ void GeometryTechnique::init()
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{
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osg::notify(osg::NOTICE)<<"Doing init()"<<std::endl;
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if (!_terrainNode) return;
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if (!_terrain) return;
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BufferData& buffer = getWriteBuffer();
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osgTerrain::Layer* elevationLayer = _terrainNode->getElevationLayer();
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osgTerrain::Layer* colorLayer = _terrainNode->getColorLayer(0);
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osg::TransferFunction* colorTF = _terrainNode->getColorTransferFunction(0);
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osgTerrain::TerrainNode::Filter filter = _terrainNode->getColorFilter(0);
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osgTerrain::Layer* elevationLayer = _terrain->getElevationLayer();
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osgTerrain::Layer* colorLayer = _terrain->getColorLayer(0);
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osg::TransferFunction* colorTF = _terrain->getColorTransferFunction(0);
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osgTerrain::Terrain::Filter filter = _terrain->getColorFilter(0);
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// if the elevationLayer and colorLayer are the same, and there is colorTF then
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// simply assing as a texture coordinate.
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@@ -193,7 +193,7 @@ void GeometryTechnique::init()
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numRows = elevationLayer->getNumRows();
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}
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bool treatBoundariesToValidDataAsDefaultValue = _terrainNode->getTreatBoundariesToValidDataAsDefaultValue();
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bool treatBoundariesToValidDataAsDefaultValue = _terrain->getTreatBoundariesToValidDataAsDefaultValue();
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osg::notify(osg::NOTICE)<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
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unsigned int numVertices = numRows * numColumns;
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@@ -427,7 +427,7 @@ void GeometryTechnique::init()
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stateset->setTextureAttributeAndModes(color_index, texture2D, osg::StateAttribute::ON);
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texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
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texture2D->setFilter(osg::Texture::MAG_FILTER, filter==TerrainNode::LINEAR ? osg::Texture::LINEAR : osg::Texture::NEAREST);
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texture2D->setFilter(osg::Texture::MAG_FILTER, filter==Terrain::LINEAR ? osg::Texture::LINEAR : osg::Texture::NEAREST);
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if (tf)
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{
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@@ -537,7 +537,7 @@ void GeometryTechnique::init()
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void GeometryTechnique::update(osgUtil::UpdateVisitor* uv)
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{
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if (_terrainNode) _terrainNode->osg::Group::traverse(*uv);
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if (_terrain) _terrain->osg::Group::traverse(*uv);
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}
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@@ -546,7 +546,7 @@ void GeometryTechnique::cull(osgUtil::CullVisitor* cv)
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BufferData& buffer = getReadOnlyBuffer();
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#if 0
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if (buffer._terrainNode) buffer._terrainNode->osg::Group::traverse(*cv);
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if (buffer._terrain) buffer._terrain->osg::Group::traverse(*cv);
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#else
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if (buffer._transform.valid())
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{
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@@ -558,7 +558,7 @@ void GeometryTechnique::cull(osgUtil::CullVisitor* cv)
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void GeometryTechnique::traverse(osg::NodeVisitor& nv)
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{
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if (!_terrainNode) return;
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if (!_terrain) return;
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// if app traversal update the frame count.
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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