Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
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@@ -240,6 +240,10 @@ public:
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/** recompute the primitives rendering meshes/lines thtat represent the sphere segment.*/
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void updatePrimitives();
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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virtual void releaseGLObjects(osg::State* state = 0) const;
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virtual osg::BoundingSphere computeBound() const;
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private:
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