Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example

This commit is contained in:
Robert Osfield
2019-01-07 17:46:02 +00:00
parent 5e9be10da6
commit 1c65815f4e
11 changed files with 150 additions and 16 deletions

View File

@@ -659,6 +659,8 @@ osg::BoundingBox osgParticle::ParticleSystem::computeBoundingBox() const
void osgParticle::ParticleSystem::resizeGLObjectBuffers(unsigned int maxSize)
{
Drawable::resizeGLObjectBuffers(maxSize);
_bufferedArrayData.resize(maxSize);
for(unsigned int i=0; i<_bufferedArrayData.size(); ++i)
{
@@ -668,6 +670,8 @@ void osgParticle::ParticleSystem::resizeGLObjectBuffers(unsigned int maxSize)
void osgParticle::ParticleSystem::releaseGLObjects(osg::State* state) const
{
Drawable::releaseGLObjects(state);
if (state)
{
_bufferedArrayData[state->getContextID()].releaseGLObjects(state);

View File

@@ -121,22 +121,64 @@ void PrecipitationEffect::snow(float intensity)
void PrecipitationEffect::compileGLObjects(osg::RenderInfo& renderInfo) const
{
if (_quadGeometry.valid())
{
_quadGeometry->compileGLObjects(renderInfo);
if (_quadGeometry->getStateSet()) _quadGeometry->getStateSet()->compileGLObjects(*renderInfo.getState());
}
if (_quadGeometry.valid()) _quadGeometry->compileGLObjects(renderInfo);
if (_lineGeometry.valid()) _lineGeometry->compileGLObjects(renderInfo);
if (_pointGeometry.valid()) _pointGeometry->compileGLObjects(renderInfo);
if (_lineGeometry.valid())
{
_lineGeometry->compileGLObjects(renderInfo);
if (_lineGeometry->getStateSet()) _lineGeometry->getStateSet()->compileGLObjects(*renderInfo.getState());
}
if (_quadStateSet.valid()) _quadStateSet->compileGLObjects(*renderInfo.getState());
if (_lineStateSet.valid()) _lineStateSet->compileGLObjects(*renderInfo.getState());
if (_pointStateSet.valid()) _pointStateSet->compileGLObjects(*renderInfo.getState());
if (_pointGeometry.valid())
for(ViewDrawableMap::const_iterator itr = _viewDrawableMap.begin();
itr != _viewDrawableMap.end();
++itr)
{
_pointGeometry->compileGLObjects(renderInfo);
if (_pointGeometry->getStateSet()) _pointGeometry->getStateSet()->compileGLObjects(*renderInfo.getState());
const PrecipitationDrawableSet& pds = itr->second;
if (pds._quadPrecipitationDrawable.valid()) pds._quadPrecipitationDrawable->compileGLObjects(renderInfo);
if (pds._linePrecipitationDrawable.valid()) pds._linePrecipitationDrawable->compileGLObjects(renderInfo);
if (pds._pointPrecipitationDrawable.valid()) pds._pointPrecipitationDrawable->compileGLObjects(renderInfo);
}
}
void PrecipitationEffect::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_quadGeometry.valid()) _quadGeometry->resizeGLObjectBuffers(maxSize);
if (_lineGeometry.valid()) _lineGeometry->resizeGLObjectBuffers(maxSize);
if (_pointGeometry.valid()) _pointGeometry->resizeGLObjectBuffers(maxSize);
if (_quadStateSet.valid()) _quadStateSet->resizeGLObjectBuffers(maxSize);
if (_lineStateSet.valid()) _lineStateSet->resizeGLObjectBuffers(maxSize);
if (_pointStateSet.valid()) _pointStateSet->resizeGLObjectBuffers(maxSize);
for(ViewDrawableMap::const_iterator itr = _viewDrawableMap.begin();
itr != _viewDrawableMap.end();
++itr)
{
const PrecipitationDrawableSet& pds = itr->second;
if (pds._quadPrecipitationDrawable.valid()) pds._quadPrecipitationDrawable->resizeGLObjectBuffers(maxSize);
if (pds._linePrecipitationDrawable.valid()) pds._linePrecipitationDrawable->resizeGLObjectBuffers(maxSize);
if (pds._pointPrecipitationDrawable.valid()) pds._pointPrecipitationDrawable->resizeGLObjectBuffers(maxSize);
}
}
void PrecipitationEffect::releaseGLObjects(osg::State* state) const
{
if (_quadGeometry.valid()) _quadGeometry->releaseGLObjects(state);
if (_lineGeometry.valid()) _lineGeometry->releaseGLObjects(state);
if (_pointGeometry.valid()) _pointGeometry->releaseGLObjects(state);
if (_quadStateSet.valid()) _quadStateSet->releaseGLObjects(state);
if (_lineStateSet.valid()) _lineStateSet->releaseGLObjects(state);
if (_pointStateSet.valid()) _pointStateSet->releaseGLObjects(state);
for(ViewDrawableMap::const_iterator itr = _viewDrawableMap.begin();
itr != _viewDrawableMap.end();
++itr)
{
const PrecipitationDrawableSet& pds = itr->second;
if (pds._quadPrecipitationDrawable.valid()) pds._quadPrecipitationDrawable->releaseGLObjects(state);
if (pds._linePrecipitationDrawable.valid()) pds._linePrecipitationDrawable->releaseGLObjects(state);
if (pds._pointPrecipitationDrawable.valid()) pds._pointPrecipitationDrawable->releaseGLObjects(state);
}
}
@@ -829,7 +871,24 @@ PrecipitationEffect::PrecipitationDrawable::PrecipitationDrawable(const Precipit
{
}
PrecipitationEffect::PrecipitationDrawable::~PrecipitationDrawable()
{
OSG_NOTICE<<"PrecipitationEffect::~PrecipitationDrawable() "<<this<<std::endl;
}
void PrecipitationEffect::PrecipitationDrawable::resizeGLObjectBuffers(unsigned int maxSize)
{
Drawable::resizeGLObjectBuffers(maxSize);
if (_geometry) _geometry->resizeGLObjectBuffers(maxSize);
}
void PrecipitationEffect::PrecipitationDrawable::releaseGLObjects(osg::State* state) const
{
Drawable::releaseGLObjects(state);
if (_geometry) _geometry->releaseGLObjects(state);
}
void PrecipitationEffect::PrecipitationDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
{