From 1c73f6af2b3ce068092bacb9627f9c26b3f28e80 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Wed, 9 Nov 2005 17:08:50 +0000 Subject: [PATCH] Moved the blink sequence light points down so they are visible in the default camera position. --- examples/osglightpoint/osglightpoint.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/osglightpoint/osglightpoint.cpp b/examples/osglightpoint/osglightpoint.cpp index 247fe776c..9f15b62f1 100644 --- a/examples/osglightpoint/osglightpoint.cpp +++ b/examples/osglightpoint/osglightpoint.cpp @@ -131,7 +131,7 @@ static osg::Node* CreateBlinkSequenceLightNode() osgSim::LightPoint lp; double x = cos( (2.0*osg::PI*i)/max_points ); double z = sin( (2.0*osg::PI*i)/max_points ); - lp._position.set( x, 0.0f, z + 100.0f ); + lp._position.set( x, 0.0f, z + 30.0f ); lp._blinkSequence = new osgSim::BlinkSequence; for( int j = 10; j > 0; --j ) {