Moved osgGLUTsimple and osgGLUTkeyboardmouse across to using osgGA::SimpleViewer
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@@ -12,36 +12,16 @@
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#else
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# include <GL/glut.h>
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#endif
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <osgGA/SimpleViewer>
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#include <osgDB/ReadFile>
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osg::ref_ptr<osgUtil::SceneView> sceneView;
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osg::Timer_t start_tick;
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unsigned int frameNum;
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osg::Matrix viewMatrix;
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osg::ref_ptr<osgGA::SimpleViewer> viewer;
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void display(void)
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber( frameNum++ );
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp( frameStamp.get() );
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// set the view
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sceneView->setViewMatrix( viewMatrix );
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// update and render the scene
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viewer->frame();
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// Swap Buffers
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glutSwapBuffers();
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@@ -50,8 +30,8 @@ void display(void)
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void reshape( int w, int h )
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{
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// update the viewport dimensions, in case the window has been resized.
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sceneView->setViewport( 0, 0, w, h );
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// update the window dimensions, in case the window has been resized.
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viewer->getEventQueue()->windowResize(0, 0, w, h );
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}
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int main( int argc, char **argv )
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@@ -80,17 +60,12 @@ int main( int argc, char **argv )
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glutReshapeFunc( reshape );
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// create the view of the scene.
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sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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viewer = new osgGA::SimpleViewer;
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viewer->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// record the timer tick at the start of rendering.
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start_tick = osg::Timer::instance()->tick();
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frameNum = 0;
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viewer->getCamera()->setViewMatrixAsLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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glutMainLoop();
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return 0;
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