Updated wrappers
This commit is contained in:
184
src/osgWrappers/osgText/Text3D.cpp
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184
src/osgWrappers/osgText/Text3D.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Drawable>
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#include <osg/Object>
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#include <osg/PrimitiveSet>
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#include <osg/RenderInfo>
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#include <osg/State>
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#include <osgText/Font3D>
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#include <osgText/Text3D>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgText::Text3D::RenderMode)
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I_DeclaringFile("osgText/Text3D");
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I_EnumLabel(osgText::Text3D::PER_FACE);
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I_EnumLabel(osgText::Text3D::PER_GLYPH);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgText::Text3D)
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I_DeclaringFile("osgText/Text3D");
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I_BaseType(osgText::TextBase);
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I_Constructor0(____Text3D,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgText::Text3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Text3D__C5_Text3D_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(float, getCharacterDepth,
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Properties::NON_VIRTUAL,
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__float__getCharacterDepth,
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"Get the Charactere Depth of text. ",
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"");
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I_Method1(void, setCharacterDepth, IN, float, characterDepth,
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Properties::NON_VIRTUAL,
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__void__setCharacterDepth__float,
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"Set the Charactere Depth of text. ",
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"");
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I_Method0(osgText::Text3D::RenderMode, getRenderMode,
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Properties::NON_VIRTUAL,
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__RenderMode__getRenderMode,
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"Get the render mode used to render the text. ",
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"");
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I_Method1(void, setRenderMode, IN, osgText::Text3D::RenderMode, renderMode,
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Properties::NON_VIRTUAL,
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__void__setRenderMode__RenderMode,
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"Set the render mode used to render the text. ",
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"");
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I_MethodWithDefaults1(void, setFont, IN, osgText::Font3D *, font, 0,
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Properties::NON_VIRTUAL,
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__void__setFont__Font3D_P1,
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"Set the Font to use to render the text. ",
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"setFont(0) sets the use of the default font. ");
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I_Method1(void, setFont, IN, const std::string &, fontfile,
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Properties::NON_VIRTUAL,
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__void__setFont__C5_std_string_R1,
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"Set the font, loaded from the specified front file, to use to render the text, setFont(\"\") sets the use of the default font. ",
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"See the osgText::readFontFile function for how the font file will be located. ");
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I_Method0(const osgText::Font3D *, getFont,
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Properties::NON_VIRTUAL,
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__C5_Font3D_P1__getFont,
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"Get the font. ",
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"Return 0 if default is being used. ");
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I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,
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Properties::VIRTUAL,
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__void__drawImplementation__osg_RenderInfo_R1,
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"Draw the text. ",
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"");
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I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x,
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Properties::VIRTUAL,
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__bool__supports__C5_osg_Drawable_AttributeFunctor_R1,
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"return false, osgText::Text does not support accept(AttributeFunctor&). ",
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"");
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I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x,
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Properties::VIRTUAL,
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__bool__supports__C5_osg_Drawable_ConstAttributeFunctor_R1,
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"return true, osgText::Text does support accept(ConstAttributeFunctor&). ",
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"");
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I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x,
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Properties::VIRTUAL,
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__bool__supports__C5_osg_PrimitiveFunctor_R1,
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"return true, osgText::Text does support accept(PrimitiveFunctor&) . ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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Properties::VIRTUAL,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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Properties::VIRTUAL,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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Properties::VIRTUAL,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
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"Otherwise, releases OpenGL objexts for all graphics contexts. ");
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I_ProtectedMethod1(void, renderPerGlyph, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderPerGlyph__osg_State_R1,
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"",
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"");
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I_ProtectedMethod1(void, renderPerFace, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__renderPerFace__osg_State_R1,
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"",
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"");
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I_ProtectedMethod3(osgText::String::iterator, computeLastCharacterOnLine, IN, osg::Vec2 &, cursor, IN, osgText::String::iterator, first, IN, osgText::String::iterator, last,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__String_iterator__computeLastCharacterOnLine__osg_Vec2_R1__String_iterator__String_iterator,
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"",
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"");
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I_ProtectedMethod0(void, computeGlyphRepresentation,
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Properties::VIRTUAL,
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Properties::NON_CONST,
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__void__computeGlyphRepresentation,
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"",
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"");
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I_ProtectedMethod1(void, computePositions, IN, unsigned int, contextID,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__computePositions__unsigned_int,
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"",
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"");
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I_SimpleProperty(float, CharacterDepth,
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__float__getCharacterDepth,
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__void__setCharacterDepth__float);
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I_SimpleProperty(osgText::Font3D *, Font,
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0,
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__void__setFont__Font3D_P1);
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I_SimpleProperty(osgText::Text3D::RenderMode, RenderMode,
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__RenderMode__getRenderMode,
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__void__setRenderMode__RenderMode);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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END_REFLECTOR
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