Added placeholder for PixelBufferWin32

This commit is contained in:
Robert Osfield
2007-06-20 12:29:19 +00:00
parent 69b778c2ad
commit 1de128de27
4 changed files with 208 additions and 117 deletions

View File

@@ -17,6 +17,7 @@
*/
#include <osgViewer/api/Win32/GraphicsWindowWin32>
#include <osgViewer/api/Win32/PixelBufferWin32>
#include <vector>
#include <map>
#include <sstream>
@@ -299,59 +300,7 @@ class Win32WindowingSystem : public osg::GraphicsContext::WindowingSystemInterfa
Win32WindowingSystem& operator=( const Win32WindowingSystem& );
};
//
// This is the class we need to create for pbuffers and display devices that are not attached to the desktop
// (and thus cannot have windows created on their surface).
//
// Note its not a GraphicsWindow as it won't need any of the event handling and window mapping facilities.
//
class GraphicsContextWin32 : public osg::GraphicsContext
{
public:
GraphicsContextWin32(osg::GraphicsContext::Traits* traits);
~GraphicsContextWin32();
virtual bool valid() const;
/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const;
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation();
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool makeCurrentImplementation();
/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool makeContextCurrentImplementation(GraphicsContext* /*readContext*/);
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/);
/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation();
protected:
bool _valid;
};
//////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Error reporting
//////////////////////////////////////////////////////////////////////////////
@@ -955,7 +904,7 @@ osg::GraphicsContext* Win32WindowingSystem::createGraphicsContext( osg::Graphics
{
if (traits->pbuffer)
{
osg::ref_ptr<osgViewer::GraphicsContextWin32> pbuffer = new GraphicsContextWin32(traits);
osg::ref_ptr<osgViewer::PixelBufferWin32> pbuffer = new PixelBufferWin32(traits);
if (pbuffer->valid()) return pbuffer.release();
else return 0;
}
@@ -2177,67 +2126,6 @@ LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, W
::CallWindowProc(_windowProcedure, hwnd, uMsg, wParam, lParam);
}
//////////////////////////////////////////////////////////////////////////////
// GraphicsContextWin32 implementation
//////////////////////////////////////////////////////////////////////////////
GraphicsContextWin32::GraphicsContextWin32( osg::GraphicsContext::Traits* traits )
: _valid(false)
{
_traits = traits;
}
GraphicsContextWin32::~GraphicsContextWin32()
{
}
bool GraphicsContextWin32::valid() const
{
return _valid;
}
bool GraphicsContextWin32::realizeImplementation()
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::realizeImplementation() not implemented." << std::endl; return false;
}
bool GraphicsContextWin32::isRealizedImplementation() const
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::isRealizedImplementation() not implemented." << std::endl; return false;
}
void GraphicsContextWin32::closeImplementation()
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::closeImplementation() not implemented." << std::endl;
}
bool GraphicsContextWin32::makeCurrentImplementation()
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::makeCurrentImplementation() not implemented." << std::endl;
return false;
}
bool GraphicsContextWin32::makeContextCurrentImplementation( GraphicsContext* /*readContext*/ )
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::makeContextCurrentImplementation(..) not implemented." << std::endl;
return false;
}
bool GraphicsContextWin32::releaseContextImplementation()
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::releaseContextImplementation(..) not implemented." << std::endl;
return false;
}
void GraphicsContextWin32::bindPBufferToTextureImplementation( GLenum /*buffer*/ )
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32::void bindPBufferToTextureImplementation(..) not implemented." << std::endl;
}
void GraphicsContextWin32::swapBuffersImplementation()
{
osg::notify(osg::NOTICE) << "GraphicsContextWin32:: swapBuffersImplementation() not implemented." << std::endl;
}
//////////////////////////////////////////////////////////////////////////////
// Class responsible for registering the Win32 Windowing System interface