Updated wrappers

This commit is contained in:
Robert Osfield
2006-07-18 20:51:28 +00:00
parent dfbc9d0441
commit 1efa9a01d7
211 changed files with 2739 additions and 5375 deletions

View File

@@ -9,12 +9,7 @@
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Material>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/Vec4>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -24,64 +19,11 @@
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Material::Face)
I_EnumLabel(osg::Material::FRONT);
I_EnumLabel(osg::Material::BACK);
I_EnumLabel(osg::Material::FRONT_AND_BACK);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::Material::ColorMode)
I_EnumLabel(osg::Material::AMBIENT);
I_EnumLabel(osg::Material::DIFFUSE);
I_EnumLabel(osg::Material::SPECULAR);
I_EnumLabel(osg::Material::EMISSION);
I_EnumLabel(osg::Material::AMBIENT_AND_DIFFUSE);
I_EnumLabel(osg::Material::OFF);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Material)
I_BaseType(osg::StateAttribute);
BEGIN_VALUE_REFLECTOR(osg::Material)
I_Constructor0();
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::Material)
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Material &, mat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
I_Method1(void, apply, IN, osg::State &, state);
I_Method1(void, setColorMode, IN, osg::Material::ColorMode, mode);
I_Method0(osg::Material::ColorMode, getColorMode);
I_Method2(void, setAmbient, IN, osg::Material::Face, face, IN, const osg::Vec4 &, ambient);
I_Method1(const osg::Vec4 &, getAmbient, IN, osg::Material::Face, face);
I_Method0(bool, getAmbientFrontAndBack);
I_Method2(void, setDiffuse, IN, osg::Material::Face, face, IN, const osg::Vec4 &, diffuse);
I_Method1(const osg::Vec4 &, getDiffuse, IN, osg::Material::Face, face);
I_Method0(bool, getDiffuseFrontAndBack);
I_Method2(void, setSpecular, IN, osg::Material::Face, face, IN, const osg::Vec4 &, specular);
I_Method1(const osg::Vec4 &, getSpecular, IN, osg::Material::Face, face);
I_Method0(bool, getSpecularFrontAndBack);
I_Method2(void, setEmission, IN, osg::Material::Face, face, IN, const osg::Vec4 &, emission);
I_Method1(const osg::Vec4 &, getEmission, IN, osg::Material::Face, face);
I_Method0(bool, getEmissionFrontAndBack);
I_Method2(void, setShininess, IN, osg::Material::Face, face, IN, float, shininess);
I_Method1(float, getShininess, IN, osg::Material::Face, face);
I_Method0(bool, getShininessFrontAndBack);
I_Method2(void, setTransparency, IN, osg::Material::Face, face, IN, float, trans);
I_Method2(void, setAlpha, IN, osg::Material::Face, face, IN, float, alpha);
I_IndexedProperty1(const osg::Vec4 &, Ambient, osg::Material::Face, face);
I_ReadOnlyProperty(bool, AmbientFrontAndBack);
I_Property(osg::Material::ColorMode, ColorMode);
I_IndexedProperty1(const osg::Vec4 &, Diffuse, osg::Material::Face, face);
I_ReadOnlyProperty(bool, DiffuseFrontAndBack);
I_IndexedProperty1(const osg::Vec4 &, Emission, osg::Material::Face, face);
I_ReadOnlyProperty(bool, EmissionFrontAndBack);
I_IndexedProperty1(float, Shininess, osg::Material::Face, face);
I_ReadOnlyProperty(bool, ShininessFrontAndBack);
I_IndexedProperty1(const osg::Vec4 &, Specular, osg::Material::Face, face);
I_ReadOnlyProperty(bool, SpecularFrontAndBack);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR