Updated wrappers

This commit is contained in:
Robert Osfield
2006-07-18 20:51:28 +00:00
parent dfbc9d0441
commit 1efa9a01d7
211 changed files with 2739 additions and 5375 deletions

View File

@@ -10,7 +10,6 @@
#include <osgIntrospection/Attributes>
#include <osg/Array>
#include <osg/CopyOp>
#include <osg/GL2Extensions>
#include <osg/Matrixd>
#include <osg/Matrixf>
@@ -18,9 +17,10 @@
#include <osg/Object>
#include <osg/StateSet>
#include <osg/Uniform>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/test/CopyOp>
#include <osg/test/Vec2>
#include <osg/test/Vec3>
#include <osg/test/Vec4>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -31,6 +31,37 @@
#endif
BEGIN_VALUE_REFLECTOR(osg::Matrix2)
I_Constructor0();
I_Constructor1(IN, const osg::Matrix2 &, mat);
I_Constructor4(IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
I_Method1(void, set, IN, const osg::Matrix2 &, rhs);
I_Method1(void, set, IN, float const *const, ptr);
I_Method4(void, set, IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(void, makeIdentity);
I_Constructor0();
I_Constructor1(IN, const osg::Matrix2 &, mat);
I_Constructor4(IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
I_Method1(void, set, IN, const osg::Matrix2 &, rhs);
I_Method1(void, set, IN, float const *const, ptr);
I_Method4(void, set, IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(void, makeIdentity);
I_WriteOnlyProperty(float const *const, );
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::Matrix2)
I_Constructor0();
I_Constructor1(IN, const osg::Matrix2 &, mat);
I_Constructor4(IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
I_Method1(void, set, IN, const osg::Matrix2 &, rhs);
I_Method1(void, set, IN, float const *const, ptr);
I_Method4(void, set, IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(void, makeIdentity);
I_Constructor0();
I_Constructor1(IN, const osg::Matrix2 &, mat);
I_Constructor4(IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11);
@@ -44,6 +75,37 @@ BEGIN_VALUE_REFLECTOR(osg::Matrix2)
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::Matrix3)
I_Constructor0();
I_Constructor1(IN, const osg::Matrix3 &, mat);
I_Constructor9(IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
I_Method1(void, set, IN, const osg::Matrix3 &, rhs);
I_Method1(void, set, IN, float const *const, ptr);
I_Method9(void, set, IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(void, makeIdentity);
I_Constructor0();
I_Constructor1(IN, const osg::Matrix3 &, mat);
I_Constructor9(IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
I_Method1(void, set, IN, const osg::Matrix3 &, rhs);
I_Method1(void, set, IN, float const *const, ptr);
I_Method9(void, set, IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(void, makeIdentity);
I_WriteOnlyProperty(float const *const, );
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::Matrix3)
I_Constructor0();
I_Constructor1(IN, const osg::Matrix3 &, mat);
I_Constructor9(IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
I_Method1(void, set, IN, const osg::Matrix3 &, rhs);
I_Method1(void, set, IN, float const *const, ptr);
I_Method9(void, set, IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(void, makeIdentity);
I_Constructor0();
I_Constructor1(IN, const osg::Matrix3 &, mat);
I_Constructor9(IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22);
@@ -85,6 +147,407 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Uniform)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults3(IN, osg::Uniform::Type, type, , IN, const std::string &, name, , IN, int, numElements, 1);
I_ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, setType, IN, osg::Uniform::Type, t);
I_Method0(const osg::Uniform::Type, getType);
I_Method1(void, setName, IN, const std::string &, name);
I_Method1(void, setNumElements, IN, unsigned int, numElements);
I_Method0(unsigned int, getNumElements);
I_Method0(unsigned int, getInternalArrayNumElements);
I_Constructor2(IN, const char *, name, IN, float, f);
I_Constructor2(IN, const char *, name, IN, int, i);
I_Constructor2(IN, const char *, name, IN, bool, b);
I_Constructor2(IN, const char *, name, IN, const osg::Vec2 &, v2);
I_Constructor2(IN, const char *, name, IN, const osg::Vec3 &, v3);
I_Constructor2(IN, const char *, name, IN, const osg::Vec4 &, v4);
I_Constructor2(IN, const char *, name, IN, const osg::Matrix2 &, m2);
I_Constructor2(IN, const char *, name, IN, const osg::Matrix3 &, m3);
I_Constructor2(IN, const char *, name, IN, const osg::Matrixf &, m4);
I_Constructor2(IN, const char *, name, IN, const osg::Matrixd &, m4);
I_Constructor3(IN, const char *, name, IN, int, i0, IN, int, i1);
I_Constructor4(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2);
I_Constructor5(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Constructor3(IN, const char *, name, IN, bool, b0, IN, bool, b1);
I_Constructor4(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Constructor5(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method1(int, compare, IN, const osg::Uniform &, rhs);
I_Method1(int, compareData, IN, const osg::Uniform &, rhs);
I_Method1(void, copyData, IN, const osg::Uniform &, rhs);
I_Method0(const osg::Uniform::ParentList &, getParents);
I_Method0(osg::Uniform::ParentList, getParents);
I_Method1(osg::StateSet *, getParent, IN, unsigned int, i);
I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i);
I_Method0(unsigned int, getNumParents);
I_Method1(bool, set, IN, float, f);
I_Method1(bool, set, IN, int, i);
I_Method1(bool, set, IN, bool, b);
I_Method1(bool, set, IN, const osg::Vec2 &, v2);
I_Method1(bool, set, IN, const osg::Vec3 &, v3);
I_Method1(bool, set, IN, const osg::Vec4 &, v4);
I_Method1(bool, set, IN, const osg::Matrix2 &, m2);
I_Method1(bool, set, IN, const osg::Matrix3 &, m3);
I_Method1(bool, set, IN, const osg::Matrixf &, m4);
I_Method1(bool, set, IN, const osg::Matrixd &, m4);
I_Method2(bool, set, IN, int, i0, IN, int, i1);
I_Method3(bool, set, IN, int, i0, IN, int, i1, IN, int, i2);
I_Method4(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Method2(bool, set, IN, bool, b0, IN, bool, b1);
I_Method3(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Method4(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method1(bool, get, IN, float &, f);
I_Method1(bool, get, IN, int &, i);
I_Method1(bool, get, IN, bool &, b);
I_Method1(bool, get, IN, osg::Vec2 &, v2);
I_Method1(bool, get, IN, osg::Vec3 &, v3);
I_Method1(bool, get, IN, osg::Vec4 &, v4);
I_Method1(bool, get, IN, osg::Matrix2 &, m2);
I_Method1(bool, get, IN, osg::Matrix3 &, m3);
I_Method1(bool, get, IN, osg::Matrixf &, m4);
I_Method1(bool, get, IN, osg::Matrixd &, m4);
I_Method2(bool, get, IN, int &, i0, IN, int &, i1);
I_Method3(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2);
I_Method4(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
I_Method2(bool, get, IN, bool &, b0, IN, bool &, b1);
I_Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
I_Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, float, f);
I_Method2(bool, setElement, IN, unsigned int, index, IN, int, i);
I_Method2(bool, setElement, IN, unsigned int, index, IN, bool, b);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec2 &, v2);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec3 &, v3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec4 &, v4);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix2 &, m2);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix3 &, m3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixf &, m4);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixd &, m4);
I_Method3(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1);
I_Method4(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2);
I_Method5(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Method3(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1);
I_Method4(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Method5(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, float &, f);
I_Method2(bool, getElement, IN, unsigned int, index, IN, int &, i);
I_Method2(bool, getElement, IN, unsigned int, index, IN, bool &, b);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec2 &, v2);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec3 &, v3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec4 &, v4);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix2 &, m2);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix3 &, m3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixf &, m4);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixd &, m4);
I_Method3(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1);
I_Method4(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2);
I_Method5(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
I_Method3(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1);
I_Method4(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
I_Method5(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
I_Method1(void, setUpdateCallback, IN, osg::Uniform::Callback *, uc);
I_Method0(osg::Uniform::Callback *, getUpdateCallback);
I_Method0(const osg::Uniform::Callback *, getUpdateCallback);
I_Method1(void, setEventCallback, IN, osg::Uniform::Callback *, ec);
I_Method0(osg::Uniform::Callback *, getEventCallback);
I_Method0(const osg::Uniform::Callback *, getEventCallback);
I_Method0(void, dirty);
I_Method1(bool, setArray, IN, osg::FloatArray *, array);
I_Method1(bool, setArray, IN, osg::IntArray *, array);
I_Method0(osg::FloatArray *, getFloatArray);
I_Method0(const osg::FloatArray *, getFloatArray);
I_Method0(osg::IntArray *, getIntArray);
I_Method0(const osg::IntArray *, getIntArray);
I_Method1(void, setModifiedCount, IN, unsigned int, mc);
I_Method0(unsigned int, getModifiedCount);
I_Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location);
I_Constructor0();
I_ConstructorWithDefaults3(IN, osg::Uniform::Type, type, , IN, const std::string &, name, , IN, int, numElements, 1);
I_ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, setType, IN, osg::Uniform::Type, t);
I_Method0(const osg::Uniform::Type, getType);
I_Method1(void, setName, IN, const std::string &, name);
I_Method1(void, setNumElements, IN, unsigned int, numElements);
I_Method0(unsigned int, getNumElements);
I_Method0(unsigned int, getInternalArrayNumElements);
I_Constructor2(IN, const char *, name, IN, float, f);
I_Constructor2(IN, const char *, name, IN, int, i);
I_Constructor2(IN, const char *, name, IN, bool, b);
I_Constructor2(IN, const char *, name, IN, const osg::Vec2 &, v2);
I_Constructor2(IN, const char *, name, IN, const osg::Vec3 &, v3);
I_Constructor2(IN, const char *, name, IN, const osg::Vec4 &, v4);
I_Constructor2(IN, const char *, name, IN, const osg::Matrix2 &, m2);
I_Constructor2(IN, const char *, name, IN, const osg::Matrix3 &, m3);
I_Constructor2(IN, const char *, name, IN, const osg::Matrixf &, m4);
I_Constructor2(IN, const char *, name, IN, const osg::Matrixd &, m4);
I_Constructor3(IN, const char *, name, IN, int, i0, IN, int, i1);
I_Constructor4(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2);
I_Constructor5(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Constructor3(IN, const char *, name, IN, bool, b0, IN, bool, b1);
I_Constructor4(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Constructor5(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method1(int, compare, IN, const osg::Uniform &, rhs);
I_Method1(int, compareData, IN, const osg::Uniform &, rhs);
I_Method1(void, copyData, IN, const osg::Uniform &, rhs);
I_Method0(const osg::Uniform::ParentList &, getParents);
I_Method0(osg::Uniform::ParentList, getParents);
I_Method1(osg::StateSet *, getParent, IN, unsigned int, i);
I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i);
I_Method0(unsigned int, getNumParents);
I_Method1(bool, set, IN, float, f);
I_Method1(bool, set, IN, int, i);
I_Method1(bool, set, IN, bool, b);
I_Method1(bool, set, IN, const osg::Vec2 &, v2);
I_Method1(bool, set, IN, const osg::Vec3 &, v3);
I_Method1(bool, set, IN, const osg::Vec4 &, v4);
I_Method1(bool, set, IN, const osg::Matrix2 &, m2);
I_Method1(bool, set, IN, const osg::Matrix3 &, m3);
I_Method1(bool, set, IN, const osg::Matrixf &, m4);
I_Method1(bool, set, IN, const osg::Matrixd &, m4);
I_Method2(bool, set, IN, int, i0, IN, int, i1);
I_Method3(bool, set, IN, int, i0, IN, int, i1, IN, int, i2);
I_Method4(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Method2(bool, set, IN, bool, b0, IN, bool, b1);
I_Method3(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Method4(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method1(bool, get, IN, float &, f);
I_Method1(bool, get, IN, int &, i);
I_Method1(bool, get, IN, bool &, b);
I_Method1(bool, get, IN, osg::Vec2 &, v2);
I_Method1(bool, get, IN, osg::Vec3 &, v3);
I_Method1(bool, get, IN, osg::Vec4 &, v4);
I_Method1(bool, get, IN, osg::Matrix2 &, m2);
I_Method1(bool, get, IN, osg::Matrix3 &, m3);
I_Method1(bool, get, IN, osg::Matrixf &, m4);
I_Method1(bool, get, IN, osg::Matrixd &, m4);
I_Method2(bool, get, IN, int &, i0, IN, int &, i1);
I_Method3(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2);
I_Method4(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
I_Method2(bool, get, IN, bool &, b0, IN, bool &, b1);
I_Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
I_Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, float, f);
I_Method2(bool, setElement, IN, unsigned int, index, IN, int, i);
I_Method2(bool, setElement, IN, unsigned int, index, IN, bool, b);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec2 &, v2);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec3 &, v3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec4 &, v4);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix2 &, m2);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix3 &, m3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixf &, m4);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixd &, m4);
I_Method3(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1);
I_Method4(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2);
I_Method5(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Method3(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1);
I_Method4(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Method5(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, float &, f);
I_Method2(bool, getElement, IN, unsigned int, index, IN, int &, i);
I_Method2(bool, getElement, IN, unsigned int, index, IN, bool &, b);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec2 &, v2);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec3 &, v3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec4 &, v4);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix2 &, m2);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix3 &, m3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixf &, m4);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixd &, m4);
I_Method3(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1);
I_Method4(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2);
I_Method5(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
I_Method3(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1);
I_Method4(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
I_Method5(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
I_Method1(void, setUpdateCallback, IN, osg::Uniform::Callback *, uc);
I_Method0(osg::Uniform::Callback *, getUpdateCallback);
I_Method0(const osg::Uniform::Callback *, getUpdateCallback);
I_Method1(void, setEventCallback, IN, osg::Uniform::Callback *, ec);
I_Method0(osg::Uniform::Callback *, getEventCallback);
I_Method0(const osg::Uniform::Callback *, getEventCallback);
I_Method0(void, dirty);
I_Method1(bool, setArray, IN, osg::FloatArray *, array);
I_Method1(bool, setArray, IN, osg::IntArray *, array);
I_Method0(osg::FloatArray *, getFloatArray);
I_Method0(const osg::FloatArray *, getFloatArray);
I_Method0(osg::IntArray *, getIntArray);
I_Method0(const osg::IntArray *, getIntArray);
I_Method1(void, setModifiedCount, IN, unsigned int, mc);
I_Method0(unsigned int, getModifiedCount);
I_Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location);
I_WriteOnlyPropertyWithReturnType(bool, , bool);
I_WriteOnlyPropertyWithReturnType(osg::FloatArray *, Array, bool);
I_ArrayProperty_Custom(bool, Element, Elements, unsigned int, bool);
I_Property(osg::Uniform::Callback *, EventCallback);
I_ReadOnlyProperty(osg::FloatArray *, FloatArray);
I_ReadOnlyProperty(osg::IntArray *, IntArray);
I_ReadOnlyProperty(unsigned int, InternalArrayNumElements);
I_Property(unsigned int, ModifiedCount);
I_WriteOnlyProperty(const std::string &, Name);
I_WriteOnlyProperty(unsigned int, NumElements);
I_ArrayProperty_G(osg::StateSet *, Parent, Parents, unsigned int, void);
I_ReadOnlyProperty(osg::Uniform::ParentList, Parents);
I_WriteOnlyPropertyWithReturnType(osg::Uniform::Type, Type, bool);
I_Property(osg::Uniform::Callback *, UpdateCallback);
END_REFLECTOR
TYPE_NAME_ALIAS(std::vector< osg::StateSet * >, osg::Uniform::ParentList);
BEGIN_ENUM_REFLECTOR(osg::Uniform::Type)
I_EnumLabel(osg::Uniform::FLOAT);
I_EnumLabel(osg::Uniform::FLOAT_VEC2);
I_EnumLabel(osg::Uniform::FLOAT_VEC3);
I_EnumLabel(osg::Uniform::FLOAT_VEC4);
I_EnumLabel(osg::Uniform::INT);
I_EnumLabel(osg::Uniform::INT_VEC2);
I_EnumLabel(osg::Uniform::INT_VEC3);
I_EnumLabel(osg::Uniform::INT_VEC4);
I_EnumLabel(osg::Uniform::BOOL);
I_EnumLabel(osg::Uniform::BOOL_VEC2);
I_EnumLabel(osg::Uniform::BOOL_VEC3);
I_EnumLabel(osg::Uniform::BOOL_VEC4);
I_EnumLabel(osg::Uniform::FLOAT_MAT2);
I_EnumLabel(osg::Uniform::FLOAT_MAT3);
I_EnumLabel(osg::Uniform::FLOAT_MAT4);
I_EnumLabel(osg::Uniform::SAMPLER_1D);
I_EnumLabel(osg::Uniform::SAMPLER_2D);
I_EnumLabel(osg::Uniform::SAMPLER_3D);
I_EnumLabel(osg::Uniform::SAMPLER_CUBE);
I_EnumLabel(osg::Uniform::SAMPLER_1D_SHADOW);
I_EnumLabel(osg::Uniform::SAMPLER_2D_SHADOW);
I_EnumLabel(osg::Uniform::UNDEFINED);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Uniform)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults3(IN, osg::Uniform::Type, type, , IN, const std::string &, name, , IN, int, numElements, 1);
I_ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, setType, IN, osg::Uniform::Type, t);
I_Method0(const osg::Uniform::Type, getType);
I_Method1(void, setName, IN, const std::string &, name);
I_Method1(void, setNumElements, IN, unsigned int, numElements);
I_Method0(unsigned int, getNumElements);
I_Method0(unsigned int, getInternalArrayNumElements);
I_Constructor2(IN, const char *, name, IN, float, f);
I_Constructor2(IN, const char *, name, IN, int, i);
I_Constructor2(IN, const char *, name, IN, bool, b);
I_Constructor2(IN, const char *, name, IN, const osg::Vec2 &, v2);
I_Constructor2(IN, const char *, name, IN, const osg::Vec3 &, v3);
I_Constructor2(IN, const char *, name, IN, const osg::Vec4 &, v4);
I_Constructor2(IN, const char *, name, IN, const osg::Matrix2 &, m2);
I_Constructor2(IN, const char *, name, IN, const osg::Matrix3 &, m3);
I_Constructor2(IN, const char *, name, IN, const osg::Matrixf &, m4);
I_Constructor2(IN, const char *, name, IN, const osg::Matrixd &, m4);
I_Constructor3(IN, const char *, name, IN, int, i0, IN, int, i1);
I_Constructor4(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2);
I_Constructor5(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Constructor3(IN, const char *, name, IN, bool, b0, IN, bool, b1);
I_Constructor4(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Constructor5(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method1(int, compare, IN, const osg::Uniform &, rhs);
I_Method1(int, compareData, IN, const osg::Uniform &, rhs);
I_Method1(void, copyData, IN, const osg::Uniform &, rhs);
I_Method0(const osg::Uniform::ParentList &, getParents);
I_Method0(osg::Uniform::ParentList, getParents);
I_Method1(osg::StateSet *, getParent, IN, unsigned int, i);
I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i);
I_Method0(unsigned int, getNumParents);
I_Method1(bool, set, IN, float, f);
I_Method1(bool, set, IN, int, i);
I_Method1(bool, set, IN, bool, b);
I_Method1(bool, set, IN, const osg::Vec2 &, v2);
I_Method1(bool, set, IN, const osg::Vec3 &, v3);
I_Method1(bool, set, IN, const osg::Vec4 &, v4);
I_Method1(bool, set, IN, const osg::Matrix2 &, m2);
I_Method1(bool, set, IN, const osg::Matrix3 &, m3);
I_Method1(bool, set, IN, const osg::Matrixf &, m4);
I_Method1(bool, set, IN, const osg::Matrixd &, m4);
I_Method2(bool, set, IN, int, i0, IN, int, i1);
I_Method3(bool, set, IN, int, i0, IN, int, i1, IN, int, i2);
I_Method4(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Method2(bool, set, IN, bool, b0, IN, bool, b1);
I_Method3(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Method4(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method1(bool, get, IN, float &, f);
I_Method1(bool, get, IN, int &, i);
I_Method1(bool, get, IN, bool &, b);
I_Method1(bool, get, IN, osg::Vec2 &, v2);
I_Method1(bool, get, IN, osg::Vec3 &, v3);
I_Method1(bool, get, IN, osg::Vec4 &, v4);
I_Method1(bool, get, IN, osg::Matrix2 &, m2);
I_Method1(bool, get, IN, osg::Matrix3 &, m3);
I_Method1(bool, get, IN, osg::Matrixf &, m4);
I_Method1(bool, get, IN, osg::Matrixd &, m4);
I_Method2(bool, get, IN, int &, i0, IN, int &, i1);
I_Method3(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2);
I_Method4(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
I_Method2(bool, get, IN, bool &, b0, IN, bool &, b1);
I_Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
I_Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, float, f);
I_Method2(bool, setElement, IN, unsigned int, index, IN, int, i);
I_Method2(bool, setElement, IN, unsigned int, index, IN, bool, b);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec2 &, v2);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec3 &, v3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec4 &, v4);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix2 &, m2);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix3 &, m3);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixf &, m4);
I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixd &, m4);
I_Method3(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1);
I_Method4(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2);
I_Method5(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
I_Method3(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1);
I_Method4(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2);
I_Method5(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, float &, f);
I_Method2(bool, getElement, IN, unsigned int, index, IN, int &, i);
I_Method2(bool, getElement, IN, unsigned int, index, IN, bool &, b);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec2 &, v2);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec3 &, v3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec4 &, v4);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix2 &, m2);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix3 &, m3);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixf &, m4);
I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixd &, m4);
I_Method3(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1);
I_Method4(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2);
I_Method5(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
I_Method3(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1);
I_Method4(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
I_Method5(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
I_Method1(void, setUpdateCallback, IN, osg::Uniform::Callback *, uc);
I_Method0(osg::Uniform::Callback *, getUpdateCallback);
I_Method0(const osg::Uniform::Callback *, getUpdateCallback);
I_Method1(void, setEventCallback, IN, osg::Uniform::Callback *, ec);
I_Method0(osg::Uniform::Callback *, getEventCallback);
I_Method0(const osg::Uniform::Callback *, getEventCallback);
I_Method0(void, dirty);
I_Method1(bool, setArray, IN, osg::FloatArray *, array);
I_Method1(bool, setArray, IN, osg::IntArray *, array);
I_Method0(osg::FloatArray *, getFloatArray);
I_Method0(const osg::FloatArray *, getFloatArray);
I_Method0(osg::IntArray *, getIntArray);
I_Method0(const osg::IntArray *, getIntArray);
I_Method1(void, setModifiedCount, IN, unsigned int, mc);
I_Method0(unsigned int, getModifiedCount);
I_Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location);
I_Constructor0();
I_ConstructorWithDefaults3(IN, osg::Uniform::Type, type, , IN, const std::string &, name, , IN, int, numElements, 1);
I_ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
@@ -221,6 +684,33 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Uniform::Callback)
I_VirtualBaseType(osg::Object);
I_VirtualBaseType(osg::Object);
I_Constructor0();
I_Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Constructor0();
I_Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Uniform::Callback)
I_VirtualBaseType(osg::Object);
I_VirtualBaseType(osg::Object);
I_Constructor0();
I_Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Constructor0();
I_Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);