Updated wrappers
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@@ -9,10 +9,10 @@
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osg/test/ApplicationUsage>
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#include <osg/test/Vec3d>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/KeySwitchMatrixManipulator>
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@@ -80,6 +80,13 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)
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I_Constructor0();
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I_Constructor1(IN, osgGA::MatrixManipulator *, ptr);
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I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp);
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I_Method0(osgGA::MatrixManipulator *, get);
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I_Method0(bool, valid);
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I_Method0(osgGA::MatrixManipulator *, release);
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I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp);
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I_Constructor0();
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I_Constructor1(IN, osgGA::MatrixManipulator *, ptr);
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I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp);
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