Fix for GL3
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@@ -78,7 +78,7 @@ static const char* gl3_FragmentShader = {
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"out vec4 color;\n"
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"void main(void)\n"
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"{\n"
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" color = vertexColor * texture2D(baseTexture, texCoord);\n"
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" color = vertexColor * texture(baseTexture, texCoord);\n"
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"}\n"
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};
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