Fix for GL3

This commit is contained in:
Robert Osfield
2017-03-29 11:38:29 +01:00
parent aeb6005f3b
commit 1f0515ceff

View File

@@ -78,7 +78,7 @@ static const char* gl3_FragmentShader = {
"out vec4 color;\n"
"void main(void)\n"
"{\n"
" color = vertexColor * texture2D(baseTexture, texCoord);\n"
" color = vertexColor * texture(baseTexture, texCoord);\n"
"}\n"
};