Added support into osg::RenderInfo for a stack of Cameras that allow querries
of which camera is currently active to be querried from within the draw traversal.
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@@ -236,7 +236,7 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
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double _clearDepth;
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int _clearStencil;
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bool _cameraRequiresSetUp;
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bool _cameraRequiresSetUp;
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osg::Camera* _camera;
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osg::ref_ptr<osg::Texture> _texture;
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