Moved implementations from .cpp's to headers as inline methods to improve performance.
This commit is contained in:
@@ -256,11 +256,7 @@ class OSG_EXPORT Drawable : public Node
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* \c virtual). Subclasses should override
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* \c drawImplementation() instead.
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*/
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#if 0
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inline void draw(RenderInfo& renderInfo) const;
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#else
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void draw(RenderInfo& renderInfo) const;
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#endif
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inline void drawInner(RenderInfo& renderInfo) const
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{
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@@ -495,7 +491,76 @@ class OSG_EXPORT Drawable : public Node
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ref_ptr<DrawCallback> _drawCallback;
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};
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#if 0
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#if 1
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inline void Drawable::draw(RenderInfo& renderInfo) const
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{
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State& state = *renderInfo.getState();
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bool useVertexArrayObject = _useVertexBufferObjects && state.useVertexArrayObject();
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if (useVertexArrayObject)
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{
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unsigned int contextID = renderInfo.getContextID();
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VertexArrayState* vas = _vertexArrayStateList[contextID].get();
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if (!vas)
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{
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_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo, true);
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}
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else
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{
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// vas->setRequiresSetArrays(getDataVariance()==osg::Object::DYNAMIC);
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}
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State::SetCurrentVertexArrayStateProxy setVASProxy(state, vas);
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vas->bindVertexArrayObject();
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drawInner(renderInfo);
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vas->setRequiresSetArrays(getDataVariance()==osg::Object::DYNAMIC);
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return;
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}
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// TODO, add check against whether VOA is active and supported
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if (state.getCurrentVertexArrayState()) state.getCurrentVertexArrayState()->bindVertexArrayObject();
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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if (_useDisplayList)
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{
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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unsigned int contextID = renderInfo.getContextID();
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// get the globj for the current contextID.
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GLuint& globj = _globjList[contextID];
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if( globj == 0 )
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{
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// compile the display list
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globj = generateDisplayList(contextID, getGLObjectSizeHint());
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glNewList( globj, GL_COMPILE );
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drawInner(renderInfo);
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glEndList();
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}
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// call the display list
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glCallList( globj);
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}
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else
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#endif
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{
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// if state.previousVertexArrayState() is different than currentVertexArrayState bind current
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// OSG_NOTICE<<"Fallback drawInner()........................"<<std::endl;
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drawInner(renderInfo);
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}
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}
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#else
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inline void Drawable::draw(RenderInfo& renderInfo) const
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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@@ -521,10 +521,6 @@ class OSG_EXPORT State : public Referenced
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/** disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void disableAllVertexArrays();
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/** dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void dirtyAllVertexArrays();
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@@ -710,7 +706,7 @@ class OSG_EXPORT State : public Referenced
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/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
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#if 1
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void setVertexPointer(const Array* array);
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inline void setVertexPointer(const Array* array);
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#else
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inline void setVertexPointer(const Array* array)
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{
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@@ -762,7 +758,7 @@ class OSG_EXPORT State : public Referenced
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}
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#if 1
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void disableVertexPointer();
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inline void disableVertexPointer();
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#else
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/** wrapper around glDisableClientState(GL_VERTEX_ARRAY).
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* note, only updates values that change.*/
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@@ -789,30 +785,10 @@ class OSG_EXPORT State : public Referenced
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}
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#endif
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#if 1
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void dirtyVertexPointer();
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#else
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inline void dirtyVertexPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_vertexAlias._location);
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}
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else
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{
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_vertexArray._pointer = 0;
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_vertexArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_vertexAlias._location);
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#endif
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}
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#endif
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#if 1
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void setNormalPointer(const Array* array);
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inline void setNormalPointer(const Array* array);
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#else
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/** Set the normal pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setNormalPointer(const Array* array)
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@@ -893,28 +869,7 @@ class OSG_EXPORT State : public Referenced
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#endif
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#if 1
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void dirtyNormalPointer();
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#else
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inline void dirtyNormalPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_normalAlias._location);
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}
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else
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{
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_normalArray._pointer = 0;
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_normalArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_normalAlias._location);
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#endif
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}
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#endif
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#if 1
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void setColorPointer(const Array* array);
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inline void setColorPointer(const Array* array);
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#else
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/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setColorPointer(const Array* array)
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@@ -968,7 +923,7 @@ class OSG_EXPORT State : public Referenced
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}
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#if 1
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void disableColorPointer();
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inline void disableColorPointer();
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#else
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/** wrapper around glDisableClientState(GL_COLOR_ARRAY);
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* note, only updates values that change.*/
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@@ -996,7 +951,7 @@ class OSG_EXPORT State : public Referenced
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#endif
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#if 1
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void dirtyColorPointer();
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inline void dirtyColorPointer();
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#else
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inline void dirtyColorPointer()
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{
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@@ -1020,7 +975,7 @@ class OSG_EXPORT State : public Referenced
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#if 1
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void setSecondaryColorPointer(const Array* array);
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inline void setSecondaryColorPointer(const Array* array);
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#else
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/** Set the secondary color pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setSecondaryColorPointer(const Array* array)
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@@ -1047,7 +1002,7 @@ class OSG_EXPORT State : public Referenced
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void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE );
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#if 1
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void disableSecondaryColorPointer();
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inline void disableSecondaryColorPointer();
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#else
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/** wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
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* note, only updates values that change.*/
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@@ -1099,7 +1054,7 @@ class OSG_EXPORT State : public Referenced
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#if 1
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void setFogCoordPointer(const Array* array);
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inline void setFogCoordPointer(const Array* array);
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#else
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/** Set the fog coord pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setFogCoordPointer(const Array* array)
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@@ -1126,7 +1081,7 @@ class OSG_EXPORT State : public Referenced
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void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE );
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#if 1
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void disableFogCoordPointer();
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inline void disableFogCoordPointer();
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#else
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/** wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY);
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* note, only updates values that change.*/
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@@ -1153,30 +1108,11 @@ class OSG_EXPORT State : public Referenced
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}
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#endif
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#if 1
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void dirtyFogCoordPointer();
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#else
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inline void dirtyFogCoordPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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}
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else
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{
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_fogArray._pointer = 0;
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_fogArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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#endif
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}
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#endif
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#if 1
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void setTexCoordPointer(unsigned int unit, const Array* array);
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inline void setTexCoordPointer(unsigned int unit, const Array* array);
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#else
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/** Set the tex coord pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setTexCoordPointer(unsigned int unit, const Array* array)
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@@ -1236,64 +1172,7 @@ class OSG_EXPORT State : public Referenced
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}
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#if 1
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void disableTexCoordPointer( unsigned int unit );
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#else
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/** wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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* note, only updates values that change.*/
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inline void disableTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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if (eap._enabled || eap._dirty)
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{
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if(setClientActiveTextureUnit(unit))
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{
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eap._lazy_disable = false;
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eap._enabled = false;
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eap._dirty = false;
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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}
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#else
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void dirtyTexCoordPointer( unsigned int unit );
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#else
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inline void dirtyTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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eap._pointer = 0;
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eap._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void disableTexCoordPointersAboveAndIncluding( unsigned int unit );
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inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit );
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#else
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inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
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{
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@@ -1326,31 +1205,6 @@ class OSG_EXPORT State : public Referenced
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}
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#endif
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#if 1
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void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit );
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#else
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inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
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}
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else
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{
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while (unit<_texCoordArrayList.size())
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{
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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eap._pointer = 0;
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eap._dirty = true;
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++unit;
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}
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}
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#else
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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/// For GL>=2.0 uses GL_MAX_TEXTURE_COORDS, for GL<2 uses GL_MAX_TEXTURE_UNITS
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inline GLint getMaxTextureCoords() const { return _glMaxTextureCoords; }
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@@ -1468,6 +1322,157 @@ class OSG_EXPORT State : public Referenced
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void disableVertexAttribPointersAboveAndIncluding( unsigned int index );
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#if 1
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void disableTexCoordPointer( unsigned int unit );
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#else
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/** wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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* note, only updates values that change.*/
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inline void disableTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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if (eap._enabled || eap._dirty)
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{
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if(setClientActiveTextureUnit(unit))
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{
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eap._lazy_disable = false;
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eap._enabled = false;
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eap._dirty = false;
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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}
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#else
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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/** dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void dirtyAllVertexArrays();
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#if 0
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#if 1
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void dirtyNormalPointer();
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#else
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inline void dirtyNormalPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_normalAlias._location);
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}
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else
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{
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_normalArray._pointer = 0;
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_normalArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_normalAlias._location);
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#endif
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}
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#endif
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#if 1
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void dirtyVertexPointer();
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#else
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inline void dirtyVertexPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_vertexAlias._location);
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}
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else
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{
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_vertexArray._pointer = 0;
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_vertexArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_vertexAlias._location);
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#endif
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}
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#endif
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#if 1
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void dirtyFogCoordPointer();
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#else
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inline void dirtyFogCoordPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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}
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else
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{
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_fogArray._pointer = 0;
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_fogArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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#endif
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}
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#endif
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#if 1
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void dirtyTexCoordPointer( unsigned int unit );
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#else
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inline void dirtyTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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||||
{
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if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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||||
eap._pointer = 0;
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eap._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit );
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#else
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inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
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||||
{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
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if (_useVertexAttributeAliasing)
|
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{
|
||||
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
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while (unit<_texCoordArrayList.size())
|
||||
{
|
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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||||
eap._pointer = 0;
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||||
eap._dirty = true;
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++unit;
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}
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}
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#else
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
|
||||
#endif
|
||||
}
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||||
#endif
|
||||
|
||||
#if 1
|
||||
void dirtyVertexAttribPointer( unsigned int index );
|
||||
#else
|
||||
@@ -1495,6 +1500,8 @@ class OSG_EXPORT State : public Referenced
|
||||
++index;
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||||
}
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||||
}
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||||
#endif
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||||
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#endif
|
||||
|
||||
bool isVertexBufferObjectSupported() const { return _isVertexBufferObjectSupportResolved?_isVertexBufferObjectSupported:computeVertexBufferObjectSupported(); }
|
||||
@@ -3097,6 +3104,83 @@ inline bool State::setActiveTextureUnit( unsigned int unit )
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// New VertexArrayState version
|
||||
//
|
||||
inline void State::setVertexPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setVertexArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableVertexPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableVertexArray(*this);
|
||||
}
|
||||
|
||||
inline void State::setNormalPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setNormalArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableNormalPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableNormalArray(*this);
|
||||
}
|
||||
|
||||
|
||||
inline void State::setColorPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setColorArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableColorPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableColorArray(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline void State::setSecondaryColorPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setSecondaryColorArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableSecondaryColorPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableSecondaryColorArray(*this);
|
||||
}
|
||||
|
||||
|
||||
inline void State::setFogCoordPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setFogCoordArray(*this, array);
|
||||
}
|
||||
|
||||
|
||||
inline void State::disableFogCoordPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableFogCoordArray(*this);
|
||||
}
|
||||
|
||||
inline void State::setTexCoordPointer(unsigned int unit, const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setTexCoordArray(*this, unit, array);
|
||||
}
|
||||
|
||||
inline void State::disableTexCoordPointer( unsigned int unit )
|
||||
{
|
||||
_currentVertexArrayState->disableTexCoordArray(*this, unit);
|
||||
}
|
||||
|
||||
inline void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
_currentVertexArrayState->disableTexCoordArrayAboveAndIncluding(*this, unit);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// forward declare speciailization of State::get() method
|
||||
template<> inline GLExtensions* State::get<GLExtensions>() { return _glExtensions.get(); }
|
||||
template<> inline const GLExtensions* State::get<GLExtensions>() const { return _glExtensions.get(); }
|
||||
|
||||
@@ -92,17 +92,18 @@ public:
|
||||
|
||||
void assignAllDispatchers();
|
||||
|
||||
virtual void assignVertexArrayDispatcher();
|
||||
virtual void assignNormalArrayDispatcher();
|
||||
virtual void assignColorArrayDispatcher();
|
||||
virtual void assignSecondaryColorArrayDispatcher();
|
||||
virtual void assignFogCoordArrayDispatcher();
|
||||
virtual void assignTexCoordArrayDispatcher(unsigned int numUnits);
|
||||
virtual void assignVertexAttribArrayDispatcher(unsigned int numUnits);
|
||||
void assignVertexArrayDispatcher();
|
||||
void assignNormalArrayDispatcher();
|
||||
void assignColorArrayDispatcher();
|
||||
void assignSecondaryColorArrayDispatcher();
|
||||
void assignFogCoordArrayDispatcher();
|
||||
void assignTexCoordArrayDispatcher(unsigned int numUnits);
|
||||
void assignVertexAttribArrayDispatcher(unsigned int numUnits);
|
||||
|
||||
inline bool isVertexBufferObjectSupported() const { return true; }
|
||||
|
||||
void setArray(ArrayDispatch* vad, osg::State& state, const osg::Array* new_array);
|
||||
|
||||
void disable(ArrayDispatch* vad, osg::State& state) { vad->disable(state); vad->array=0; vad->modifiedCount=0xffffffff; vad->active=false; }
|
||||
|
||||
inline void setVertexArray(osg::State& state, const osg::Array* array) { setArray(_vertexArray.get(), state, array); }
|
||||
@@ -122,27 +123,27 @@ public:
|
||||
|
||||
inline void setTexCoordArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_texCoordArrays[unit].get(), state, array); }
|
||||
inline void disableTexCoordArray(osg::State& state, unsigned int unit) { disable(_texCoordArrays[unit].get(),state); }
|
||||
void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
inline void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
|
||||
inline void setVertexAttribArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_vertexAttribArrays[unit].get(), state, array); }
|
||||
inline void disableVertexAttribArray(osg::State& state, unsigned int unit) { disable(_vertexAttribArrays[unit].get(), state); }
|
||||
void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
inline void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
|
||||
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
|
||||
void lazyDisablingOfVertexAttributes();
|
||||
inline void lazyDisablingOfVertexAttributes();
|
||||
|
||||
/** Disable all the vertex attributes that have been marked as to be disabled.*/
|
||||
void applyDisablingOfVertexAttributes(osg::State& state);
|
||||
inline void applyDisablingOfVertexAttributes(osg::State& state);
|
||||
|
||||
// Verex Array Object methods.
|
||||
void generateVretexArrayObject();
|
||||
|
||||
void bindVertexArrayObject() const;
|
||||
|
||||
void unbindVertexArrayObject() const;
|
||||
|
||||
void deleteVertexArrayObject();
|
||||
|
||||
inline void bindVertexArrayObject() const { _ext->glBindVertexArray (_vertexArrayObject); }
|
||||
|
||||
inline void unbindVertexArrayObject() const { _ext->glBindVertexArray (0); }
|
||||
|
||||
GLint getVertexArrayObject() const { return _vertexArrayObject; }
|
||||
|
||||
|
||||
@@ -180,6 +181,56 @@ public:
|
||||
};
|
||||
|
||||
|
||||
inline void VertexArrayState::lazyDisablingOfVertexAttributes()
|
||||
{
|
||||
_activeDispatchers.swap(_previous_activeDispatchers);
|
||||
_activeDispatchers.clear();
|
||||
|
||||
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
|
||||
itr != _previous_activeDispatchers.end();
|
||||
++itr)
|
||||
{
|
||||
ArrayDispatch* ad = (*itr);
|
||||
// ad->array = 0;
|
||||
ad->active = false;
|
||||
}
|
||||
}
|
||||
|
||||
inline void VertexArrayState::applyDisablingOfVertexAttributes(osg::State& state)
|
||||
{
|
||||
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
|
||||
itr != _previous_activeDispatchers.end();
|
||||
++itr)
|
||||
{
|
||||
ArrayDispatch* ad = (*itr);
|
||||
if (!ad->active)
|
||||
{
|
||||
ad->disable(state);
|
||||
ad->array = 0;
|
||||
ad->modifiedCount = 0xffffffff;
|
||||
}
|
||||
}
|
||||
_previous_activeDispatchers.clear();
|
||||
}
|
||||
|
||||
inline void VertexArrayState::disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index)
|
||||
{
|
||||
for(unsigned int i=index; i<_texCoordArrays.size(); ++i)
|
||||
{
|
||||
disable(_texCoordArrays[i].get(), state);
|
||||
}
|
||||
}
|
||||
|
||||
inline void VertexArrayState::disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index)
|
||||
{
|
||||
for(unsigned int i=index; i<_vertexAttribArrays.size(); ++i)
|
||||
{
|
||||
disable(_vertexAttribArrays[i].get(), state);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user