diff --git a/doc/osgdem.html b/doc/osgdem.html
index 5f2c094a1..7c46b4998 100644
--- a/doc/osgdem.html
+++ b/doc/osgdem.html
@@ -37,22 +37,22 @@ terrain databases
daladdo -r average ps_texture_16k.tif
8) Now its time to run the osgdem example to generate your PagedLOD
database, the more levels you generate the longer it will take
-(exponentially so), osgdem is just a front end to osgTerrain::DataSet
+(exponentially so). 'osgdem' is just a front end to osgTerrain::DataSet
where all the hard work happens. Here's what to run :
osgdem
@@ -117,7 +117,7 @@ where all the hard work happens. Here's what to run :
-v 0.1 \
--o pegout.ive
+-o puget.ive
Then go away for lunch, afternoon and tea, as generating this much data
@@ -129,18 +129,18 @@ The command line options used above are:
The first part the --xx and --yy is specifying the size of the pixels
in meters, since these png/tif don't have any geospatial data of their
-own, if you have geospetialised files then you won't need this.
+own, if you have geospatialised files then you won't need this.
The second part -t <filename> is the option for specificing the
-texture maps to use, you can use as many as you wish,
+texture maps to use, you can use as many times as you wish,
osgTerrain::DataSet will moziac them into a single database.
-The third part -d is the option for specificying the digital elevation
+The third part -d is the option for specifying the digital elevation
maps to use, as with the textures you can use as many as you like.
-The -l option specificies the maximum number of levels to generate, if
+The -l option specificies the maximum number of levels to generate. If
you use a large number then the database generation will stop once the
-max resolution of you source data is matched by the outputed database.
+max resolution of your source data is matched by the resulting database.
The database generation will decend further where there is high res
source
data, decend less where there is lower res data.
@@ -148,15 +148,15 @@ data, decend less where there is lower res data.
The -v option specifies the scaling factor which the height is
multiplied by.
-And finally the -o <filename> is the output format to generat the
+And finally the -o <filename> is the output format to generate the
databases in. This will be the name of the topmost file in the one you
should load. It can be a .ive or a .osg. The .ive is faster and has
embedded files.
-9) Time to play, simply load the database in your app (make sure it
-support the osgDB::DatabasePager see osgsimplepager
-example for detaiils). The standard osgviewer works just fine so
+9) Time to play. Simply load the database in your app (make sure it
+supports the osgDB::DatabasePager - see osgsimplepager
+example for details). The standard osgviewer works just fine so,
here goes:
osgviewer output.ive
@@ -170,13 +170,13 @@ loading tiles that are still being written by osgdem, but it doesn't
crash
here under Linux, so you might be lucky too.
-11) If you imagery and dem's have geospatial coords associated with
-them then the -xx, --yy and -v options will not be required making the
+11) If your imagery and DEMs have geospatial coords associated with
+them then the -xx, --yy and -v options will not be required, making
it much simplier to specify - you just need to specifiy options such as
-t imge.tif and -d terran.dt0
-without any need to set to coordinate system.
+without any need to set the coordinate system.
-12) osgdem can automatically handle moziacing of sets of files, these
+12) osgdem can automatically handle mosaicing of sets of files. These
can be specified via a sequence of -t
<filename> and -d
<filename> pairs on the commandline, or via