Missed rename in VertexAttribArrayDispatch

The variable array is by initialisation a null-pointer, new_array is the new array
This commit is contained in:
Fabian Wiesel
2016-09-23 21:00:40 +02:00
committed by Robert Osfield
parent 66873b8c6c
commit 1f562c003c

View File

@@ -442,7 +442,7 @@ struct VertexAttribArrayDispatch : public VertexArrayState::ArrayDispatch
{
if (new_array->getDataType()==GL_FLOAT)
ext->glVertexAttribPointer(static_cast<GLuint>(unit), new_array->getDataSize(), new_array->getDataType(), new_array->getNormalize(), 0, ptr);
else if (array->getDataType()==GL_DOUBLE)
else if (new_array->getDataType()==GL_DOUBLE)
ext->glVertexAttribLPointer(static_cast<GLuint>(unit), new_array->getDataSize(), new_array->getDataType(), 0, ptr);
else
ext->glVertexAttribIPointer(static_cast<GLuint>(unit), new_array->getDataSize(), new_array->getDataType(), 0, ptr);