diff --git a/src/osgShadow/ParallelSplitShadowMap.cpp b/src/osgShadow/ParallelSplitShadowMap.cpp index 3b04943ee..8e1f33b39 100644 --- a/src/osgShadow/ParallelSplitShadowMap.cpp +++ b/src/osgShadow/ParallelSplitShadowMap.cpp @@ -239,7 +239,6 @@ void ParallelSplitShadowMap::init(){ { // create the camera pssmShadowSplitTexture._camera = new osg::Camera; - pssmShadowSplitTexture._camera->setInheritanceMask(0x0); pssmShadowSplitTexture._camera->setCullCallback(new CameraCullCallback(this)); #ifndef SHADOW_TEXTURE_DEBUG @@ -442,7 +441,6 @@ void ParallelSplitShadowMap::init(){ pssmShadowSplitTexture._debug_texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); // create the camera pssmShadowSplitTexture._debug_camera = new osg::Camera; - pssmShadowSplitTexture._debug_camera->setInheritanceMask(0x0); pssmShadowSplitTexture._debug_camera->setCullCallback(new CameraCullCallback(this)); pssmShadowSplitTexture._debug_camera->setClearMask(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); pssmShadowSplitTexture._debug_camera->setClearColor(osg::Vec4(1.0,1.0,1.0,1.0)); diff --git a/src/osgShadow/ShadowMap.cpp b/src/osgShadow/ShadowMap.cpp index e5158d795..fe1796b71 100644 --- a/src/osgShadow/ShadowMap.cpp +++ b/src/osgShadow/ShadowMap.cpp @@ -182,8 +182,6 @@ void ShadowMap::init() // create the camera _camera = new osg::Camera; - _camera->setInheritanceMask(0x0); - _camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT); _camera->setCullCallback(new CameraCullCallback(this)); @@ -551,8 +549,6 @@ osg::ref_ptr ShadowMap::makeDebugHUD() osg::ref_ptr camera = new osg::Camera; - camera->setInheritanceMask(0x0); - osg::Vec2 size(1280, 1024); // set the projection matrix camera->setProjectionMatrix(osg::Matrix::ortho2D(0,size.x(),0,size.y())); diff --git a/src/osgShadow/ShadowTexture.cpp b/src/osgShadow/ShadowTexture.cpp index de19a98ce..11c1a872e 100644 --- a/src/osgShadow/ShadowTexture.cpp +++ b/src/osgShadow/ShadowTexture.cpp @@ -56,8 +56,6 @@ void ShadowTexture::init() // create the camera _camera = new osg::Camera; - // _camera->setInheritanceMask(0x0); - _camera->setClearColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); _camera->setCullCallback(new CameraCullCallback(this));