#if 0'd out debugging timing code for detecting deadlocks
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@@ -1684,6 +1684,7 @@ bool DatabasePager::requiresUpdateSceneGraph() const
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void DatabasePager::updateSceneGraph(const osg::FrameStamp& frameStamp)
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{
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#if 0
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{
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// check threads to see which are active and how long the active ones have been working in their current iteration.
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@@ -1723,7 +1724,7 @@ void DatabasePager::updateSceneGraph(const osg::FrameStamp& frameStamp)
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}
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}
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}
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#endif
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#if UPDATE_TIMING
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osg::ElapsedTime timer;
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