From Jaromir Vitek, "patch contains extension to fbo and camera. Camera can attach new render buffer for depth and stencil logical buffer in packed form."

This commit is contained in:
Robert Osfield
2008-11-09 11:55:11 +00:00
parent d75cd032b9
commit 2090fb1450
3 changed files with 38 additions and 2 deletions

View File

@@ -310,6 +310,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
{
DEPTH_BUFFER,
STENCIL_BUFFER,
PACKED_DEPTH_STENCIL_BUFFER,
COLOR_BUFFER,
COLOR_BUFFER0,
COLOR_BUFFER1 = COLOR_BUFFER0+1,

View File

@@ -114,6 +114,14 @@
#define GL_DEPTH_COMPONENT32 0x81A7
#endif
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
namespace osg
{
@@ -165,11 +173,13 @@ namespace osg
bool isSupported() const { return _supported; }
bool isMultisampleSupported() const { return glRenderbufferStorageMultisampleEXT != 0; }
bool isMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }
bool isPackedDepthStencilSupported() const { return _packed_depth_stencil_supported; }
protected:
FBOExtensions(unsigned int contextID);
bool _supported;
bool _packed_depth_stencil_supported;
};
/**************************************************************************