Various files which should have been checked in earlier but were missed...
VisualStudio files for flt loader, and header files or Image and Texture for new osg::Texture::CLAMP_TO_EDGE and osg::Image::dirty.
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@@ -79,7 +79,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_fltd.dll" /pdbtype:sept /libpath:"../../../lib"
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# ADD LINK32 /nologo /dll /pdb:"../../../bin/osgdb_fltd.pdb" /debug /machine:I386 /out:"../../../bin/osgdb_fltd.dll" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /pdb:none /incremental:no
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!ENDIF
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@@ -201,6 +201,10 @@ SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterFLT.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterATTR.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Record.cpp
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# End Source File
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# Begin Source File
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