Fixed matrix setup.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14714 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-02-24 11:06:05 +00:00
parent bd3f390b2f
commit 213efd20ad

View File

@@ -1942,7 +1942,7 @@ void LuaScriptEngine::initialize()
lua_pop(_lua,1);
}
// Set up the __newindex and __index methods for looking up implementations of Object properties
// Set up the __tostring methods to be able to convert tables into strings so they can be output for debugging purposes.
{
luaL_newmetatable(_lua, "LuaScriptEngine.Table");
@@ -3869,7 +3869,7 @@ void LuaScriptEngine::pushValue(const osg::Matrixd& value) const
{
for(unsigned int c=0; c<4; ++c)
{
lua_pushnumber(_lua, r*4+c); lua_pushinteger(_lua, value(r,c)); lua_settable(_lua, -3);
lua_pushinteger(_lua, r*4+c); lua_pushnumber(_lua, value(r,c)); lua_settable(_lua, -3);
}
}
}