Enabled the settng/getting of the Text3D's WallStateSet and BackStateSet along with use of these in the rendering implementation
to allow separate colour and other state to be assigned to the front, wall and back faces.
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@@ -584,6 +584,17 @@ void Text3D::renderPerGlyph(osg::State & state) const
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{
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osg::Matrix original_modelview = state.getModelViewMatrix();
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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bool applyMainColor = false;
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if (wallStateSet==0) wallStateSet = frontStateSet;
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else if (wallStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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if (backStateSet==0) backStateSet = frontStateSet;
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else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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// ** for each line, do ...
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TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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@@ -605,6 +616,11 @@ void Text3D::renderPerGlyph(osg::State & state) const
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state.applyDisablingOfVertexAttributes();
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if (frontStateSet!=backStateSet)
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{
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state.apply(frontStateSet);
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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osg::Geometry::PrimitiveSetList & pslFront = it->_glyphGeometry->getFrontPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslFront.begin(), end = pslFront.end(); itr!=end; ++itr)
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@@ -612,6 +628,8 @@ void Text3D::renderPerGlyph(osg::State & state) const
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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// ** render the wall face of the glyph
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osg::Geometry::PrimitiveSetList & pslWall = it->_glyphGeometry->getWallPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslWall.begin(), end=pslWall.end(); itr!=end; ++itr)
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@@ -619,6 +637,12 @@ void Text3D::renderPerGlyph(osg::State & state) const
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet)
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{
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state.apply(backStateSet);
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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osg::Geometry::PrimitiveSetList & pslBack = it->_glyphGeometry->getBackPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslBack.begin(), end=pslBack.end(); itr!=end; ++itr)
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{
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@@ -636,6 +660,18 @@ void Text3D::renderPerFace(osg::State & state) const
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state.Normal(0.0f,0.0f,1.0f);
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#endif
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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bool applyMainColor = false;
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if (wallStateSet==0) wallStateSet = frontStateSet;
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else if (wallStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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if (backStateSet==0) backStateSet = frontStateSet;
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else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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{
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@@ -659,6 +695,7 @@ void Text3D::renderPerFace(osg::State & state) const
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}
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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// ** render all wall face of the text
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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@@ -687,6 +724,13 @@ void Text3D::renderPerFace(osg::State & state) const
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// ** render all back face of the text
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state.Normal(0.0f,0.0f,-1.0f);
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#endif
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if (backStateSet!=wallStateSet)
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{
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state.apply(backStateSet);
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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{
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// ** for each glyph in the line, do ...
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