Added 1D texture support to .ive plugin. (Fixed a couple of misspellings
as well).
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@@ -8,6 +8,7 @@
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* CREATED BY: Rune Schmidt Jensen
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*
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* HISTORY: Created 11.03.2003
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* Updated for texture1D by Don Burns, 27.1.2004
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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@@ -21,6 +22,7 @@
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#include "PolygonOffset.h"
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#include "ShadeModel.h"
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#include "Point.h"
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#include "Texture1D.h"
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#include "Texture2D.h"
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#include "TextureCubeMap.h"
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#include "TexEnv.h"
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@@ -629,6 +631,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
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attribute = new osg::Point();
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((ive::Point*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXTURE1D){
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attribute = new osg::Texture1D();
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((ive::Texture1D*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXTURE2D){
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attribute = new osg::Texture2D();
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((ive::Texture2D*)(attribute))->read(this);
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@@ -654,7 +660,7 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
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((ive::TexMat*)(attribute))->read(this);
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}
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else{
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throw Exception("Unkown StateAttribute in StateSet::read()");
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throw Exception("Unknown StateAttribute in StateSet::read()");
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}
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// and add it to the stateattribute map,
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