From Geoff Michel, typo and spelling fixes
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@@ -33,7 +33,7 @@ namespace osg {
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Encapsulates OpenGL state modes and attributes.
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Used to specific textures etc of osg::Drawable's which hold references
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to a single osg::StateSet. StateSet can be shared between Drawable's
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and is recommend if possible as it minimize expensive state changes
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and is recommend if possible as it minimizes expensive state changes
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in the graphics pipeline.
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*/
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class SG_EXPORT StateSet : public Object
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@@ -76,7 +76,7 @@ class SG_EXPORT StateSet : public Object
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void setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value);
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/** set this StateSet to inherit specified GLMode type from parents.
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* has the effect of deleting any GlMode of specified type from StateSet.*/
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* Has the effect of deleting any GlMode of specified type from StateSet.*/
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void setModeToInherit(StateAttribute::GLMode mode);
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/** get specified GLModeValue for specified GLMode.
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@@ -150,15 +150,15 @@ class SG_EXPORT StateSet : public Object
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/** set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/
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void setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON);
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/** set this StateSet to inherit specified attribute type from parents.
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* has the effect of deleting any state attributes of specified type from StateSet.*/
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* Has the effect of deleting any state attributes of specified type from StateSet.*/
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void setTextureAttributeToInherit(unsigned int unit,StateAttribute::Type type);
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/** get specified Texture related StateAttribute for specified type.
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* returns NULL if no type is contained within StateSet.*/
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* Returns NULL if no type is contained within StateSet.*/
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StateAttribute* getTextureAttribute(unsigned int unit,StateAttribute::Type type);
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/** get specified Texture related const StateAttribute for specified type.
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* returns NULL if no type is contained within const StateSet.*/
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* Returns NULL if no type is contained within const StateSet.*/
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const StateAttribute* getTextureAttribute(unsigned int unit,StateAttribute::Type type) const;
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/** get specified Texture related RefAttributePair for specified type.
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