Renamed osgUtil::RenderStageLighting osgUtil::PositionalStateContainer
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108
src/osgUtil/PositionalStateContainer.cpp
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108
src/osgUtil/PositionalStateContainer.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/PositionalStateContainer>
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using namespace osg;
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using namespace osgUtil;
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// register a PositionalStateContainer prototype with the RenderBin prototype list.
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//RegisterRenderBinProxy<PositionalStateContainer> s_registerPositionalStateContainerProxy;
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PositionalStateContainer::PositionalStateContainer()
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{
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}
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PositionalStateContainer::~PositionalStateContainer()
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{
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}
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void PositionalStateContainer::reset()
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{
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_attrList.clear();
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_texAttrListMap.clear();
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}
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void PositionalStateContainer::draw(osg::State& state,RenderLeaf*& previous, const osg::Matrix* postMultMatrix)
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{
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if (previous)
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{
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RenderGraph::moveToRootRenderGraph(state,previous->_parent);
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state.apply();
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previous = NULL;
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}
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// apply the light list.
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for(AttrMatrixList::iterator litr=_attrList.begin();
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litr!=_attrList.end();
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++litr)
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{
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if (postMultMatrix)
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{
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if ((*litr).second.valid())
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state.applyModelViewMatrix(new osg::RefMatrix( (*((*litr).second)) * (*postMultMatrix)));
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else
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state.applyModelViewMatrix(new osg::RefMatrix( *postMultMatrix));
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}
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else
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{
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state.applyModelViewMatrix((*litr).second.get());
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}
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// apply the light source.
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litr->first->apply(state);
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// tell state about.
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state.haveAppliedAttribute(litr->first.get());
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// set this state as a global default
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state.setGlobalDefaultAttribute(litr->first.get());
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}
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for(TexUnitAttrMatrixListMap::iterator titr=_texAttrListMap.begin();
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titr!=_texAttrListMap.end();
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++titr)
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{
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state.setActiveTextureUnit(titr->first);
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AttrMatrixList attrList = titr->second;
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for(AttrMatrixList::iterator litr=attrList.begin();
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litr!=attrList.end();
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++litr)
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{
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if (postMultMatrix)
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{
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if ((*litr).second.valid())
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state.applyModelViewMatrix(new osg::RefMatrix( (*((*litr).second)) * (*postMultMatrix)));
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else
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state.applyModelViewMatrix(new osg::RefMatrix( *postMultMatrix));
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}
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else
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{
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state.applyModelViewMatrix((*litr).second.get());
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}
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// apply the light source.
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litr->first->apply(state);
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// tell state about.
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state.haveAppliedTextureAttribute(titr->first, litr->first.get());
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// set this state as a global default
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state.setGlobalDefaultTextureAttribute(titr->first, litr->first.get());
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}
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}
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}
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