Added osg::Grid shape class, and added an example of its use into the
hang glide demo.
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@@ -1,5 +1,43 @@
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#include <osg/Shape>
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#include <algorithm>
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using namespace osg;
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Grid::Grid()
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{
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}
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Grid::Grid(const Grid& mesh,const CopyOp& copyop):
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HeightField(mesh,copyop)
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{
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_heights = mesh._heights;
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}
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Grid::~Grid()
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{
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}
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void Grid::allocGrid(unsigned int numColumns,unsigned int numRows, float value)
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{
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if (_columns!=numColumns || _rows!=numRows)
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{
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_heights.resize(numColumns*numRows);
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}
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_columns=numColumns;
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_rows=numRows;
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//_heights.fill(value);
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}
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void Grid::populateGrid(float minValue,float maxValue)
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{
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float offset=minValue;
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float gain=(maxValue-minValue)/(float)RAND_MAX;
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for(unsigned int row=0;row<_rows;++row)
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{
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for(unsigned int col=0;col<_columns;++col)
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{
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setHeight(col,row,rand()*gain+offset);
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}
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}
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}
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