Updated wrappers
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@@ -112,8 +112,9 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
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I_Method0(const osg::Matrixd &, getViewMatrix);
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I_MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f);
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I_Method0(osg::Matrixd, getInverseViewMatrix);
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I_Method1(void, setRenderOrder, IN, osg::CameraNode::RenderOrder, order);
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I_MethodWithDefaults2(void, setRenderOrder, IN, osg::CameraNode::RenderOrder, order, , IN, int, orderNum, 0);
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I_Method0(osg::CameraNode::RenderOrder, getRenderOrder);
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I_Method0(int, getRenderOrderNum);
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I_Method0(bool, isRenderToTextureCamera);
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I_Method1(void, setRenderTargetImplementation, IN, osg::CameraNode::RenderTargetImplementation, impl);
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I_Method2(void, setRenderTargetImplementation, IN, osg::CameraNode::RenderTargetImplementation, impl, IN, osg::CameraNode::RenderTargetImplementation, fallback);
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@@ -153,7 +154,8 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
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I_Property(osg::CameraNode::DrawCallback *, PostDrawCallback);
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I_Property(const osg::Matrixd &, ProjectionMatrix);
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I_Property(GLenum, ReadBuffer);
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I_Property(osg::CameraNode::RenderOrder, RenderOrder);
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I_ReadOnlyProperty(osg::CameraNode::RenderOrder, RenderOrder);
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I_ReadOnlyProperty(int, RenderOrderNum);
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I_ReadOnlyProperty(osg::CameraNode::RenderTargetImplementation, RenderTargetFallback);
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I_Property(osg::CameraNode::RenderTargetImplementation, RenderTargetImplementation);
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I_IndexedProperty1(osg::Object *, RenderingCache, unsigned int, contextID);
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