From Tom Jolly, Fixes to osgSim::BlinkSequence to enable proper saving and
loading.
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@@ -35,19 +35,19 @@ BlinkSequence::BlinkSequence(const BlinkSequence& bs, const osg::CopyOp& copyop)
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}
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BlinkSequence::SequenceGroup::SequenceGroup()
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SequenceGroup::SequenceGroup()
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{
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// set a random base time between 0 and 1000.0
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_baseTime = ((double)rand()/(double)RAND_MAX)*1000.0;
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}
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BlinkSequence::SequenceGroup::SequenceGroup(const BlinkSequence::SequenceGroup& sg, const osg::CopyOp& copyop):
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SequenceGroup::SequenceGroup(const SequenceGroup& sg, const osg::CopyOp& copyop):
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osg::Object(sg, copyop),
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_baseTime(sg._baseTime)
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{
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}
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BlinkSequence::SequenceGroup::SequenceGroup(double baseTime):
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SequenceGroup::SequenceGroup(double baseTime):
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_baseTime(baseTime)
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{
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}
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