Added missing relaseGLObjects()/resizeGLObjects().
Reordered calls to make it easier to read and see patterns.
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@@ -1519,9 +1519,9 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
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const GlyphQuads::Coords& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), osg::PolygonOffset::getUnitsMultiplier() * (max_backdrop_index-backdrop_index) );
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state.setVertexPointer( transformedBackdropCoords.get());
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(),
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osg::PolygonOffset::getUnitsMultiplier() * (max_backdrop_index-backdrop_index) );
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state.drawQuads(0,transformedBackdropCoords->size());
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}
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}
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@@ -1632,10 +1632,10 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
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const GlyphQuads::Coords& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
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if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
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{
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state.setVertexPointer( transformedBackdropCoords.get());
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double offset = double(max_backdrop_index-backdrop_index)*0.0001;
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glDepthRange( offset, 1.0+offset);
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state.setVertexPointer( transformedBackdropCoords.get());
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state.drawQuads(0,transformedBackdropCoords->size());
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}
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}
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@@ -1881,6 +1881,8 @@ void Text::GlyphQuads::initGPUBufferObjects()
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void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
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{
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_coords->resizeGLObjectBuffers(maxSize);
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_texcoords->resizeGLObjectBuffers(maxSize);
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_colorCoords->resizeGLObjectBuffers(maxSize);
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for (int j = 0; j < 8; j++)
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{
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@@ -1898,6 +1900,8 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
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void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
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{
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_coords->releaseGLObjects(state);;
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_texcoords->releaseGLObjects(state);
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_colorCoords->releaseGLObjects(state);
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for (int j = 0; j < 8; j++)
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{
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