split requiresUpdateSceneGraph() into requires update and requires redraw (wip)
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@@ -1138,6 +1138,10 @@ bool View::requiresUpdateSceneGraph() const
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// check if the scene requires an update traversal
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if (_scene.valid() && _scene->requiresUpdateSceneGraph()) return true;
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// check if the scene requires a redraw
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// FIXME...
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if (_scene.valid() && _scene->requiresRedraw()) return true;
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return false;
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}
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