Improved ParticleEffects
This commit is contained in:
145
src/osgParticle/ExplosionDebriEffect.cpp
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145
src/osgParticle/ExplosionDebriEffect.cpp
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@@ -0,0 +1,145 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgParticle/ExplosionDebriEffect>
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#include <osgParticle/ExplosionDebriEffect>
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#include <osgParticle/ModularEmitter>
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#include <osgParticle/ModularProgram>
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#include <osgParticle/RandomRateCounter>
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#include <osgParticle/SectorPlacer>
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#include <osgParticle/RadialShooter>
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#include <osgParticle/AccelOperator>
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#include <osgParticle/FluidFrictionOperator>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osg/Geode>
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using namespace osgParticle;
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ExplosionDebriEffect::ExplosionDebriEffect(const osg::Vec3& position, float scale, float intensity)
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{
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setDefaults();
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_position = position;
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_scale = scale;
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_intensity = intensity;
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_emitterDuration = 0.1;
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_particleDuration = 1.0+0.6*_scale;
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buildEffect();
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}
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ExplosionDebriEffect::ExplosionDebriEffect(const ExplosionDebriEffect& copy, const osg::CopyOp& copyop):
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ParticleEffect(copy,copyop)
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{
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}
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void ExplosionDebriEffect::setDefaults()
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{
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ParticleEffect::setDefaults();
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_emitterDuration = 0.1;
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_particleDuration = 1.0+0.6*_scale;
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}
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void ExplosionDebriEffect::setUpEmitterAndProgram()
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{
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// set up particle system
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if (!_particleSystem)
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{
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_particleSystem = new osgParticle::ParticleSystem;
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}
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if (_particleSystem.valid())
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{
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_particleSystem->setDefaultAttributes("Images/particle.rgb", false, false);
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osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate();
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ptemplate.setLifeTime(_particleDuration);
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float radius = 0.05f*_scale;
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float density = 1000.0f; // 1000.0kg/m^3
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// the following ranges set the envelope of the respective
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// graphical properties in time.
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ptemplate.setSizeRange(osgParticle::rangef(radius*0.75f, radius*3.0f));
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ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
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ptemplate.setColorRange(osgParticle::rangev4(
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osg::Vec4(0.5f, 0.5f, 0.0f, 1.0f),
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osg::Vec4(0.2f, 0.2f, 0.2f, 0.5f)));
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// these are physical properties of the particle
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ptemplate.setRadius(radius); // 5 cm wide particles
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ptemplate.setMass(density*osg::PI*4.0f*radius*radius*radius/3.0f);
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}
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// set up emitter
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if (!_emitter)
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{
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_emitter = new osgParticle::ModularEmitter;
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_emitter->setCounter(new osgParticle::RandomRateCounter);
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_emitter->setPlacer(new osgParticle::SectorPlacer);
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_emitter->setShooter(new osgParticle::RadialShooter);
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}
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if (_emitter.valid())
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{
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_emitter->setParticleSystem(_particleSystem.get());
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_emitter->setReferenceFrame(_useLocalParticleSystem?
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osgParticle::ParticleProcessor::ABSOLUTE_RF:
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osgParticle::ParticleProcessor::RELATIVE_RF);
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_emitter->setStartTime(_startTime);
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_emitter->setLifeTime(_emitterDuration);
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_emitter->setEndless(false);
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osgParticle::RandomRateCounter* counter = dynamic_cast<osgParticle::RandomRateCounter*>(_emitter->getCounter());
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if (counter)
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{
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counter->setRateRange(2000*_intensity,2000*_intensity);
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}
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osgParticle::SectorPlacer* placer = dynamic_cast<osgParticle::SectorPlacer*>(_emitter->getPlacer());
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if (placer)
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{
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placer->setCenter(_position);
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placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
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}
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osgParticle::RadialShooter* shooter = dynamic_cast<osgParticle::RadialShooter*>(_emitter->getShooter());
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if (shooter)
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{
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shooter->setThetaRange(0.0f, osg::PI_2);
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shooter->setInitialSpeedRange(1.0f*_scale,5.0f*_scale);
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}
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}
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// set up program.
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if (!_program)
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{
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_program = new osgParticle::FluidProgram;
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}
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if (_program.valid())
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{
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_program->setParticleSystem(_particleSystem.get());
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_program->setWind(_wind);
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}
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}
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@@ -35,6 +35,9 @@ ExplosionEffect::ExplosionEffect(const osg::Vec3& position, float scale, float i
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_scale = scale;
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_intensity = intensity;
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_emitterDuration = 1.0;
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_particleDuration = 0.5+0.1*_scale;
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buildEffect();
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}
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@@ -46,83 +49,98 @@ ExplosionEffect::ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp&
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void ExplosionEffect::setDefaults()
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{
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ParticleEffect::setDefaults();
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_emitterDuration = 1.0;
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_particleDuration = 0.5+0.1*_scale;
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}
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void ExplosionEffect::setUpEmitterAndProgram()
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{
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osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
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ps->setDefaultAttributes("Images/particle.rgb", false, false);
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_particleSystem = ps;
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//_particleSystem->setUseIntialViewMatrix(true);
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// set up the emitter
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// set up particle system
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if (!_particleSystem)
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{
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osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
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emitter->setParticleSystem(ps);
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emitter->setReferenceFrame(osgParticle::ParticleProcessor::ABSOLUTE_RF);
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_particleSystem = new osgParticle::ParticleSystem;
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}
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osgParticle::Particle ptemplate;
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if (_particleSystem.valid())
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{
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_particleSystem->setDefaultAttributes("Images/smoke.rgb", false, false);
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ptemplate.setLifeTime(3); // 3 seconds of life
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osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate();
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ptemplate.setLifeTime(_particleDuration);
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float radius = 0.4f*_scale;
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float density = 1.2f; // 1.0kg/m^3
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// the following ranges set the envelope of the respective
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// graphical properties in time.
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ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
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ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
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ptemplate.setSizeRange(osgParticle::rangef(radius*0.75f, radius*3.0f));
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ptemplate.setAlphaRange(osgParticle::rangef(0.1f, 1.0f));
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ptemplate.setColorRange(osgParticle::rangev4(
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osg::Vec4(1, 1.0f, 0.0f, 1.0f),
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osg::Vec4(0.5, 0.5f, 0.0f, 0.0f)));
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osg::Vec4(1.0f, 0.8f, 0.2f, 1.0f),
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osg::Vec4(1.0f, 0.4f, 0.1f, 0.0f)));
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// these are physical properties of the particle
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ptemplate.setRadius(0.1f*_scale); // 5 cm wide particles
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ptemplate.setMass(1.0f*_scale); // 1kg heavy
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ptemplate.setRadius(radius); // 5 cm wide particles
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ptemplate.setMass(density*osg::PI*4.0f*radius*radius*radius/3.0f);
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// assign the particle template to the system.
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ps->setDefaultParticleTemplate(ptemplate);
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}
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//osgParticle::LimitedDurationRandomRateCounter* counter = new osgParticle::LimitedDurationRandomRateCounter;
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osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
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counter->setRateRange(2000*_intensity,2000*_intensity); // generate 1000 particles per second
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emitter->setCounter(counter);
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osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
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placer->setCenter(_position);
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placer->setRadiusRange(0.0f,1.0f*_scale);
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emitter->setPlacer(placer);
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osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
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shooter->setThetaRange(0.0f, osg::PI_2);
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shooter->setInitialSpeedRange(5.0f*_scale,30.0f*_scale);
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emitter->setShooter(shooter);
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emitter->setStartTime(_startTime);
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emitter->setResetTime(5.0f);
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emitter->setLifeTime(0.1f);
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emitter->setEndless(false);
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_emitter = emitter;
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// set up emitter
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if (!_emitter)
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{
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_emitter = new osgParticle::ModularEmitter;
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_emitter->setCounter(new osgParticle::RandomRateCounter);
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_emitter->setPlacer(new osgParticle::SectorPlacer);
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_emitter->setShooter(new osgParticle::RadialShooter);
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}
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if (_emitter.valid())
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{
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_emitter->setParticleSystem(_particleSystem.get());
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_emitter->setReferenceFrame(_useLocalParticleSystem?
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osgParticle::ParticleProcessor::ABSOLUTE_RF:
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osgParticle::ParticleProcessor::RELATIVE_RF);
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_emitter->setStartTime(_startTime);
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_emitter->setLifeTime(_emitterDuration);
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_emitter->setEndless(false);
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osgParticle::RandomRateCounter* counter = dynamic_cast<osgParticle::RandomRateCounter*>(_emitter->getCounter());
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if (counter)
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{
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counter->setRateRange(50*_intensity,100*_intensity);
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}
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osgParticle::SectorPlacer* placer = dynamic_cast<osgParticle::SectorPlacer*>(_emitter->getPlacer());
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if (placer)
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{
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placer->setCenter(_position);
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placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
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}
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osgParticle::RadialShooter* shooter = dynamic_cast<osgParticle::RadialShooter*>(_emitter->getShooter());
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if (shooter)
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{
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shooter->setThetaRange(0.0f, osg::PI_2);
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shooter->setInitialSpeedRange(1.0f*_scale,10.0f*_scale);
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}
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}
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// set up the program
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{
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osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
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program->setParticleSystem(ps);
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// create an operator that simulates the gravity acceleration.
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osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
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op1->setToGravity();
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program->addOperator(op1);
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// let's add a fluid operator to simulate air friction.
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osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
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op3->setFluidToAir();
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program->addOperator(op3);
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_program = program;
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if (!_program)
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{
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_program = new osgParticle::FluidProgram;
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}
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if (_program.valid())
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{
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_program->setParticleSystem(_particleSystem.get());
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_program->setWind(_wind);
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}
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}
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@@ -33,7 +33,10 @@ FireEffect::FireEffect(const osg::Vec3& position, float scale, float intensity)
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_position = position;
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_scale = scale;
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_intensity = intensity;
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_emitterDuration = 60.0;
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_particleDuration = 0.5+0.1*_scale;
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buildEffect();
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}
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@@ -45,78 +48,97 @@ FireEffect::FireEffect(const FireEffect& copy, const osg::CopyOp& copyop):
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void FireEffect::setDefaults()
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{
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ParticleEffect::setDefaults();
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_emitterDuration = 60.0;
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_particleDuration = 0.5+0.1*_scale;
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}
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void FireEffect::setUpEmitterAndProgram()
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{
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osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
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ps->setDefaultAttributes("Images/smoke.rgb", true, false);
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_particleSystem = ps;
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// _particleSystem->setUseIntialViewMatrix(true);
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// set up the emitter
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// set up particle system
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if (!_particleSystem)
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{
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osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
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emitter->setParticleSystem(ps);
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emitter->setReferenceFrame(osgParticle::ParticleProcessor::ABSOLUTE_RF);
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_particleSystem = new osgParticle::ParticleSystem;
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}
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if (_particleSystem.valid())
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{
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_particleSystem->setDefaultAttributes("Images/smoke.rgb", false, false);
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osgParticle::Particle ptemplate;
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osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate();
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ptemplate.setLifeTime(2); // 3 seconds of life
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ptemplate.setLifeTime(_particleDuration);
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float radius = 0.25f*_scale;
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float density = 0.5f; // 1.0kg/m^3
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// the following ranges set the envelope of the respective
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// graphical properties in time.
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ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
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ptemplate.setAlphaRange(osgParticle::rangef(0.0f, 1.0f));
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ptemplate.setSizeRange(osgParticle::rangef(radius*0.75f, radius*3.0f));
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ptemplate.setAlphaRange(osgParticle::rangef(0.1f, 1.0f));
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ptemplate.setColorRange(osgParticle::rangev4(
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osg::Vec4(1, 1.0f, 0.2f, 1.0f),
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osg::Vec4(1, 0.0f, 0.f, 0.0f)));
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// these are physical properties of the particle
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ptemplate.setRadius(0.05f*_scale); // 5 cm wide particles
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ptemplate.setMass(0.01f*_scale); // 10g heavy
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ptemplate.setRadius(radius); // 5 cm wide particles
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ptemplate.setMass(density*osg::PI*4.0f*radius*radius*radius/3.0f);
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// assign the particle template to the system.
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ps->setDefaultParticleTemplate(ptemplate);
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osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
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counter->setRateRange(1*_intensity*_scale,10*_intensity*_scale); // generate 1000 particles per second
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emitter->setCounter(counter);
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osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
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placer->setCenter(_position);
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placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
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emitter->setPlacer(placer);
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osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
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shooter->setThetaRange(0.0f, osg::PI_4);
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shooter->setInitialSpeedRange(0.0f*_scale,0.0f*_scale);
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emitter->setShooter(shooter);
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emitter->setStartTime(_startTime);
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_emitter = emitter;
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}
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// set up the program
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// set up emitter
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if (!_emitter)
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{
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osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
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program->setParticleSystem(ps);
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_emitter = new osgParticle::ModularEmitter;
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_emitter->setCounter(new osgParticle::RandomRateCounter);
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_emitter->setPlacer(new osgParticle::SectorPlacer);
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_emitter->setShooter(new osgParticle::RadialShooter);
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}
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// create an operator that simulates the gravity acceleration.
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osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
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op1->setToGravity(-0.2);
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program->addOperator(op1);
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if (_emitter.valid())
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{
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_emitter->setParticleSystem(_particleSystem.get());
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_emitter->setReferenceFrame(_useLocalParticleSystem?
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osgParticle::ParticleProcessor::ABSOLUTE_RF:
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osgParticle::ParticleProcessor::RELATIVE_RF);
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// let's add a fluid operator to simulate air friction.
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osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
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op3->setFluidToAir();
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program->addOperator(op3);
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_emitter->setStartTime(_startTime);
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_emitter->setLifeTime(_emitterDuration);
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_emitter->setEndless(false);
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// add the program to the scene graph
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_program = program;
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osgParticle::RandomRateCounter* counter = dynamic_cast<osgParticle::RandomRateCounter*>(_emitter->getCounter());
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if (counter)
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{
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counter->setRateRange(10*_intensity,15*_intensity);
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}
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osgParticle::SectorPlacer* placer = dynamic_cast<osgParticle::SectorPlacer*>(_emitter->getPlacer());
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if (placer)
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{
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placer->setCenter(_position);
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placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
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}
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osgParticle::RadialShooter* shooter = dynamic_cast<osgParticle::RadialShooter*>(_emitter->getShooter());
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if (shooter)
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{
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shooter->setThetaRange(0.0f, osg::PI_4);
|
||||
shooter->setInitialSpeedRange(0.0f*_scale,0.0f*_scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set up program.
|
||||
if (!_program)
|
||||
{
|
||||
_program = new osgParticle::FluidProgram;
|
||||
}
|
||||
|
||||
if (_program.valid())
|
||||
{
|
||||
_program->setParticleSystem(_particleSystem.get());
|
||||
_program->setWind(_wind);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ osgParticle::FluidFrictionOperator::FluidFrictionOperator(const FluidFrictionOpe
|
||||
void osgParticle::FluidFrictionOperator::operate(Particle *P, double dt)
|
||||
{
|
||||
float r = (ovr_rad_ > 0)? ovr_rad_ : P->getRadius();
|
||||
osg::Vec3 v = P->getVelocity();
|
||||
osg::Vec3 v = P->getVelocity()-_wind;
|
||||
|
||||
float vm = v.normalize();
|
||||
float R = A_ * r * vm + B_ * r * r * vm * vm;
|
||||
|
||||
@@ -4,9 +4,11 @@ include $(TOPDIR)/Make/makedefs
|
||||
CXXFILES =\
|
||||
Emitter.cpp\
|
||||
ExplosionEffect.cpp\
|
||||
ExplosionDebriEffect.cpp\
|
||||
SmokeEffect.cpp\
|
||||
FireEffect.cpp\
|
||||
FluidFrictionOperator.cpp\
|
||||
FluidProgram.cpp\
|
||||
ModularEmitter.cpp\
|
||||
ModularProgram.cpp\
|
||||
MultiSegmentPlacer.cpp\
|
||||
|
||||
@@ -18,44 +18,99 @@
|
||||
using namespace osgParticle;
|
||||
|
||||
ParticleEffect::ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop):
|
||||
osg::Group(copy,copyop)/*,
|
||||
osg::Group(copy,copyop),/*,
|
||||
_particleSystem(copy._particleSystem.valid()?copy._particleSystem->clone():0)*/
|
||||
_useLocalParticleSystem(copy._useLocalParticleSystem),
|
||||
_scale(copy._scale),
|
||||
_intensity(copy._intensity),
|
||||
_startTime(copy._startTime),
|
||||
_emitterDuration(copy._emitterDuration),
|
||||
_particleDuration(copy._particleDuration),
|
||||
_wind(copy._wind)
|
||||
{
|
||||
}
|
||||
|
||||
void ParticleEffect::setUseLocalParticleSystem(bool local)
|
||||
{
|
||||
if (_useLocalParticleSystem==local) return;
|
||||
|
||||
_useLocalParticleSystem = local;
|
||||
buildEffect();
|
||||
}
|
||||
|
||||
void ParticleEffect::setPosition(const osg::Vec3& position)
|
||||
{
|
||||
if (_position==position) return;
|
||||
|
||||
_position = position;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setScale(float scale)
|
||||
{
|
||||
if (_scale==scale) return;
|
||||
|
||||
_scale = scale;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setIntensity(float intensity)
|
||||
{
|
||||
if (_intensity==intensity) return;
|
||||
|
||||
_intensity = intensity;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setStartTime(double startTime)
|
||||
{
|
||||
_startTime = startTime;
|
||||
if (_startTime==startTime) return;
|
||||
|
||||
_startTime =startTime;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setDuration(double duration)
|
||||
void ParticleEffect::setEmitterDuration(double duration)
|
||||
{
|
||||
_duration = duration;
|
||||
if (_emitterDuration==duration) return;
|
||||
|
||||
_emitterDuration = duration;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setParticleDuration(double duration)
|
||||
{
|
||||
if (_particleDuration==duration) return;
|
||||
|
||||
_particleDuration = duration;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setWind(const osg::Vec3& wind)
|
||||
{
|
||||
if (_wind==wind) return;
|
||||
|
||||
_wind = wind;
|
||||
setUpEmitterAndProgram();
|
||||
}
|
||||
|
||||
void ParticleEffect::setParticleSystem(ParticleSystem* ps)
|
||||
{
|
||||
if (_particleSystem==ps) return;
|
||||
|
||||
_particleSystem = ps;
|
||||
buildEffect();
|
||||
}
|
||||
|
||||
void ParticleEffect::setDefaults()
|
||||
{
|
||||
_useLocalParticleSystem = true;
|
||||
_scale = 1.0f;
|
||||
_intensity = 1.0f;
|
||||
_startTime = 0.0;
|
||||
_duration = 1.0;
|
||||
_direction.set(0.0f,0.0f,1.0f);
|
||||
_emitterDuration = 1.0;
|
||||
_particleDuration = 1.0;
|
||||
_wind.set(0.0f,0.0f,0.0f);
|
||||
}
|
||||
|
||||
void ParticleEffect::buildEffect()
|
||||
@@ -83,9 +138,12 @@ void ParticleEffect::buildEffect()
|
||||
psu->addParticleSystem(particleSystem);
|
||||
addChild(psu);
|
||||
|
||||
// add the geode to the scene graph
|
||||
osg::Geode *geode = new osg::Geode;
|
||||
geode->addDrawable(particleSystem);
|
||||
addChild(geode);
|
||||
if (_useLocalParticleSystem)
|
||||
{
|
||||
// add the geode to the scene graph
|
||||
osg::Geode *geode = new osg::Geode;
|
||||
geode->addDrawable(particleSystem);
|
||||
addChild(geode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
|
||||
#include <osgParticle/RandomRateCounter>
|
||||
#include <osgParticle/RadialShooter>
|
||||
#include <osgParticle/AccelOperator>
|
||||
#include <osgParticle/FluidFrictionOperator>
|
||||
#include <osgParticle/SectorPlacer>
|
||||
#include <osgParticle/ParticleSystemUpdater>
|
||||
|
||||
@@ -31,6 +29,9 @@ SmokeEffect::SmokeEffect(const osg::Vec3& position, float scale, float intensity
|
||||
_position = position;
|
||||
_scale = scale;
|
||||
_intensity = intensity;
|
||||
|
||||
_emitterDuration = 65.0;
|
||||
_particleDuration = 5.0*_scale;
|
||||
|
||||
buildEffect();
|
||||
}
|
||||
@@ -43,78 +44,94 @@ SmokeEffect::SmokeEffect(const SmokeEffect& copy, const osg::CopyOp& copyop):
|
||||
void SmokeEffect::setDefaults()
|
||||
{
|
||||
ParticleEffect::setDefaults();
|
||||
|
||||
_emitterDuration = 65.0;
|
||||
_particleDuration = 5.0*_scale;
|
||||
}
|
||||
|
||||
void SmokeEffect::setUpEmitterAndProgram()
|
||||
{
|
||||
|
||||
osgParticle::ParticleSystem *ps = new osgParticle::ParticleSystem;
|
||||
ps->setDefaultAttributes("Images/smoke.rgb", false, false);
|
||||
|
||||
_particleSystem = ps;
|
||||
// _particleSystem->setUseIntialViewMatrix(true);
|
||||
|
||||
// set up the emitter
|
||||
// set up particle system
|
||||
if (!_particleSystem)
|
||||
{
|
||||
osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
|
||||
emitter->setParticleSystem(ps);
|
||||
emitter->setReferenceFrame(osgParticle::ParticleProcessor::ABSOLUTE_RF);
|
||||
_particleSystem = new osgParticle::ParticleSystem;
|
||||
}
|
||||
|
||||
if (_particleSystem.valid())
|
||||
{
|
||||
_particleSystem->setDefaultAttributes("Images/smoke.rgb", false, false);
|
||||
|
||||
osgParticle::Particle ptemplate;
|
||||
osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate();
|
||||
ptemplate.setLifeTime(5*_scale);
|
||||
|
||||
ptemplate.setLifeTime(10*_scale);
|
||||
float radius = 0.5f*_scale;
|
||||
float density = 1.0f; // 1.0kg/m^3
|
||||
|
||||
// the following ranges set the envelope of the respective
|
||||
// graphical properties in time.
|
||||
ptemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
|
||||
ptemplate.setSizeRange(osgParticle::rangef(radius*0.75f, radius*3.0f));
|
||||
ptemplate.setAlphaRange(osgParticle::rangef(0.1f, 1.0f));
|
||||
ptemplate.setColorRange(osgParticle::rangev4(
|
||||
osg::Vec4(1, 1.0f, 1.0f, 1.0f),
|
||||
osg::Vec4(1, 1.0f, 1.f, 0.0f)));
|
||||
|
||||
// these are physical properties of the particle
|
||||
ptemplate.setRadius(0.05f*_scale); // 5 cm wide particles
|
||||
ptemplate.setMass(0.01f*_scale); // 10g heavy
|
||||
ptemplate.setRadius(radius); // 5 cm wide particles
|
||||
ptemplate.setMass(density*osg::PI*4.0f*radius*radius*radius/3.0f);
|
||||
|
||||
// assign the particle template to the system.
|
||||
ps->setDefaultParticleTemplate(ptemplate);
|
||||
|
||||
osgParticle::RandomRateCounter* counter = new osgParticle::RandomRateCounter;
|
||||
counter->setRateRange(1*_intensity*_scale,2*_intensity*_scale); // generate 1000 particles per second
|
||||
emitter->setCounter(counter);
|
||||
|
||||
osgParticle::SectorPlacer* placer = new osgParticle::SectorPlacer;
|
||||
placer->setCenter(_position);
|
||||
placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
|
||||
emitter->setPlacer(placer);
|
||||
|
||||
osgParticle::RadialShooter* shooter = new osgParticle::RadialShooter;
|
||||
shooter->setThetaRange(0.0f, osg::PI_4);
|
||||
shooter->setInitialSpeedRange(0.0f*_scale,0.0f*_scale);
|
||||
emitter->setShooter(shooter);
|
||||
|
||||
emitter->setStartTime(0.0f);
|
||||
|
||||
_emitter = emitter;
|
||||
}
|
||||
|
||||
|
||||
// set up the program
|
||||
// set up emitter
|
||||
if (!_emitter)
|
||||
{
|
||||
osgParticle::ModularProgram *program = new osgParticle::ModularProgram;
|
||||
program->setParticleSystem(ps);
|
||||
_emitter = new osgParticle::ModularEmitter;
|
||||
_emitter->setCounter(new osgParticle::RandomRateCounter);
|
||||
_emitter->setPlacer(new osgParticle::SectorPlacer);
|
||||
_emitter->setShooter(new osgParticle::RadialShooter);
|
||||
}
|
||||
|
||||
// create an operator that simulates the gravity acceleration.
|
||||
osgParticle::AccelOperator *op1 = new osgParticle::AccelOperator;
|
||||
op1->setToGravity(-0.1);
|
||||
program->addOperator(op1);
|
||||
if (_emitter.valid())
|
||||
{
|
||||
_emitter->setParticleSystem(_particleSystem.get());
|
||||
_emitter->setReferenceFrame(_useLocalParticleSystem?
|
||||
osgParticle::ParticleProcessor::ABSOLUTE_RF:
|
||||
osgParticle::ParticleProcessor::RELATIVE_RF);
|
||||
|
||||
// let's add a fluid operator to simulate air friction.
|
||||
osgParticle::FluidFrictionOperator *op3 = new osgParticle::FluidFrictionOperator;
|
||||
op3->setFluidToAir();
|
||||
program->addOperator(op3);
|
||||
_emitter->setStartTime(_startTime);
|
||||
_emitter->setLifeTime(_emitterDuration);
|
||||
_emitter->setEndless(false);
|
||||
|
||||
_program = program;
|
||||
osgParticle::RandomRateCounter* counter = dynamic_cast<osgParticle::RandomRateCounter*>(_emitter->getCounter());
|
||||
if (counter)
|
||||
{
|
||||
counter->setRateRange(3*_intensity,5*_intensity);
|
||||
}
|
||||
|
||||
osgParticle::SectorPlacer* placer = dynamic_cast<osgParticle::SectorPlacer*>(_emitter->getPlacer());
|
||||
if (placer)
|
||||
{
|
||||
placer->setCenter(_position);
|
||||
placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
|
||||
}
|
||||
|
||||
osgParticle::RadialShooter* shooter = dynamic_cast<osgParticle::RadialShooter*>(_emitter->getShooter());
|
||||
if (shooter)
|
||||
{
|
||||
shooter->setThetaRange(0.0f, osg::PI_4);
|
||||
shooter->setInitialSpeedRange(0.0f*_scale,0.0f*_scale);
|
||||
}
|
||||
}
|
||||
|
||||
// set up program.
|
||||
if (!_program)
|
||||
{
|
||||
_program = new osgParticle::FluidProgram;
|
||||
}
|
||||
|
||||
if (_program.valid())
|
||||
{
|
||||
_program->setParticleSystem(_particleSystem.get());
|
||||
_program->setWind(_wind);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user