From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set. The optimization is based on the observation that matrix matrix multiplication with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a transform, or scale matrix is only 4^2 operations. Which is a gain of a *FACTOR*4* for these special cases. The change implements these special cases, provides a unit test for these implementation and converts uses of the expensiver dense matrix matrix routine with the specialized versions. Depending on the transform nodes in the scenegraph this change gives a noticable improovement. For example the osgforest code using the MatrixTransform is about 20% slower than the same codepath using the PositionAttitudeTransform instead of the MatrixTransform with this patch applied. If I remember right, the sse type optimizations did *not* provide a factor 4 improovement. Also these changes are totally independent of any cpu or instruction set architecture. So I would prefer to have this current kind of change instead of some hand coded and cpu dependent assembly stuff. If we need that hand tuned stuff, these can go on top of this changes which must provide than hand optimized additional variants for the specialized versions to give a even better result in the end. An other change included here is a change to rotation matrix from quaterion code. There is a sqrt call which couold be optimized away. Since we divide in effect by sqrt(length)*sqrt(length) which is just length ... "
This commit is contained in:
@@ -174,27 +174,12 @@ public:
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private:
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void rotate(float x, float y)
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{
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osg::Matrixd baseMatrix = _modelGroupTransform->getMatrix();
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osg::Matrix baseMatrix = _modelGroupTransform->getMatrix();
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osg::Matrixd preTransMatrix;
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osg::Matrixd postTransMatrix;
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osg::Matrixd rotMatrixX;
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osg::Matrixd rotMatrixZ;
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preTransMatrix.makeTranslate(_rotCenter);
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postTransMatrix.makeTranslate(-_rotCenter);
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rotMatrixZ.makeRotate((x - _prevX) * 3., osg::Vec3d(0.0, 0.0,1.0));
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baseMatrix.preMult(preTransMatrix);
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baseMatrix.preMult(rotMatrixZ);
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baseMatrix.preMult(postTransMatrix);
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rotMatrixX.makeRotate(-(y - _prevY) * 3., (baseMatrix * osg::Vec3d(1.0, 0.0,0.0)));
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baseMatrix.preMult(preTransMatrix);
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baseMatrix.preMult(rotMatrixX);
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baseMatrix.preMult(postTransMatrix);
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baseMatrix.preMultTranslate(_rotCenter);
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baseMatrix.preMultRotate(osg::Quat((x - _prevX) * 3, osg::Vec3d(0.0, 0.0, 1.0)));
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baseMatrix.preMultRotate(osg::Quat(-(y - _prevY) * 3, (baseMatrix * osg::Vec3d(1.0, 0.0, 0.0))));
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baseMatrix.preMultTranslate(-_rotCenter);
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_modelGroupTransform->setMatrix(baseMatrix);
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@@ -54,7 +54,7 @@ public:
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if (cv)
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{
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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matrix.preMult(osg::Matrix::translate(eyePointLocal.x(),eyePointLocal.y(),0.0f));
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matrix.preMultTranslate(osg::Vec3(eyePointLocal.x(),eyePointLocal.y(),0.0f));
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}
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return true;
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}
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@@ -68,7 +68,7 @@ public:
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if (cv)
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{
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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matrix.postMult(osg::Matrix::translate(-eyePointLocal.x(),-eyePointLocal.y(),0.0f));
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matrix.postMultTranslate(osg::Vec3(-eyePointLocal.x(),-eyePointLocal.y(),0.0f));
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}
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return true;
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}
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@@ -67,11 +67,10 @@ class MyBillboardTransform : public osg::PositionAttitudeTransform
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}
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matrix.preMult(osg::Matrix::translate(-_pivotPoint)*
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osg::Matrix::rotate(_attitude)*
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osg::Matrix::rotate(billboardRotation)*
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osg::Matrix::translate(_position));
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matrix.preMultTranslate(_position);
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matrix.preMultRotate(billboardRotation);
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matrix.preMultRotate(_attitude);
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matrix.preMultTranslate(_pivotPoint);
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return true;
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}
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@@ -146,7 +146,7 @@ public:
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//osg::Matrixd matrix;
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ellipsoid->computeLocalToWorldTransformFromLatLongHeight(_latitude,_longitude,_height,matrix);
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matrix.preMult(osg::Matrix::rotate(_rotation));
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matrix.preMultRotate(_rotation);
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mt->setMatrix(matrix);
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}
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@@ -19,6 +19,8 @@
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#include "UnitTestFramework.h"
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/Vec3d>
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#include <osg/Vec3>
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#include <sstream>
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@@ -84,4 +86,299 @@ OSGUTX_END_TESTSUITE
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OSGUTX_AUTOREGISTER_TESTSUITE_AT(Vec3, root.osg)
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///////////////////////////////////////////////////////////////////////////////
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//
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// Matrix Tests
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//
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class MatrixTestFixture
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{
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public:
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MatrixTestFixture();
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void testPreMultTranslate(const osgUtx::TestContext& ctx);
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void testPostMultTranslate(const osgUtx::TestContext& ctx);
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void testPreMultScale(const osgUtx::TestContext& ctx);
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void testPostMultScale(const osgUtx::TestContext& ctx);
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void testPreMultRotate(const osgUtx::TestContext& ctx);
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void testPostMultRotate(const osgUtx::TestContext& ctx);
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private:
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// Some convenience variables for use in the tests
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Matrixd _md;
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Matrixf _mf;
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Vec3d _v3d;
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Vec3 _v3;
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Quat _q1;
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Quat _q2;
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Quat _q3;
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Quat _q4;
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};
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MatrixTestFixture::MatrixTestFixture():
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_md(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16),
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_mf(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16),
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_v3d(1, 2, 3),
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_v3(1, 2, 3),
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_q1(1, 0, 0, 0),
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_q2(0, 1, 0, 0),
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_q3(0, 0, 1, 0),
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_q4(0, 0, 0, 1)
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{
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}
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void MatrixTestFixture::testPreMultTranslate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::translate(_v3d));
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tdn.preMultTranslate(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::translate(_v3));
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tdn.preMultTranslate(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::translate(_v3d));
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tfn.preMultTranslate(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::translate(_v3));
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tfn.preMultTranslate(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPostMultTranslate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::translate(_v3d));
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tdn.postMultTranslate(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::translate(_v3));
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tdn.postMultTranslate(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::translate(_v3d));
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tfn.postMultTranslate(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::translate(_v3));
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tfn.postMultTranslate(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPreMultScale(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::scale(_v3d));
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tdn.preMultScale(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::scale(_v3));
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tdn.preMultScale(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::scale(_v3d));
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tfn.preMultScale(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::scale(_v3));
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tfn.preMultScale(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPostMultScale(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::scale(_v3d));
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tdn.postMultScale(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::scale(_v3));
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tdn.postMultScale(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::scale(_v3d));
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tfn.postMultScale(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::scale(_v3));
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tfn.postMultScale(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPreMultRotate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q1));
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tdn.preMultRotate(_q1);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q2));
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tdn.preMultRotate(_q2);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q3));
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tdn.preMultRotate(_q3);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q4));
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tdn.preMultRotate(_q4);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q1));
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tfn.preMultRotate(_q1);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q2));
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tfn.preMultRotate(_q2);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q3));
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tfn.preMultRotate(_q3);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q4));
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tfn.preMultRotate(_q4);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPostMultRotate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q1));
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tdn.postMultRotate(_q1);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q2));
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tdn.postMultRotate(_q2);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q3));
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tdn.postMultRotate(_q3);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q4));
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tdn.postMultRotate(_q4);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::rotate(_q1));
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tfn.postMultRotate(_q1);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::rotate(_q2));
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tfn.postMultRotate(_q2);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::rotate(_q3));
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tfn.postMultRotate(_q3);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::rotate(_q4));
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tfn.postMultRotate(_q4);
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OSGUTX_TEST_F( tfo == tfn )
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}
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OSGUTX_BEGIN_TESTSUITE(Matrix)
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OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPreMultTranslate)
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OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPostMultTranslate)
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OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPreMultScale)
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OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPostMultScale)
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OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPreMultRotate)
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OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPostMultRotate)
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OSGUTX_END_TESTSUITE
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OSGUTX_AUTOREGISTER_TESTSUITE_AT(Matrix, root.osg)
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}
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@@ -226,7 +226,7 @@ public:
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if (cv)
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{
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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matrix.preMult(osg::Matrix::translate(eyePointLocal));
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matrix.preMultTranslate(eyePointLocal);
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}
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return true;
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}
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@@ -238,7 +238,7 @@ public:
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if (cv)
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{
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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matrix.postMult(osg::Matrix::translate(-eyePointLocal));
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matrix.postMultTranslate(-eyePointLocal);
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}
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return true;
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}
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Reference in New Issue
Block a user