Cleaned up support for GL3 build
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@@ -30,15 +30,6 @@
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#include <OpenThreads/Mutex>
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// GL_ALPHA is deprecated in GL3/GL4 core profile, use GL_RED and a shader in this case. See osgText example.
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#if defined(OSG_GL3_AVAILABLE) && !defined(OSG_GL2_AVAILABLE) && !defined(OSG_GL1_AVAILABLE)
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#define OSGTEXT_GLYPH_FORMAT GL_RED
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#define OSGTEXT_GLYPH_INTERNALFORMAT GL_R8
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#else
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#define OSGTEXT_GLYPH_FORMAT GL_ALPHA
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#define OSGTEXT_GLYPH_INTERNALFORMAT GL_ALPHA
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#endif
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namespace osgText {
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class Font;
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