Updated wrappers

This commit is contained in:
Robert Osfield
2010-01-27 13:12:49 +00:00
parent 60d7411fdf
commit 23624aad04
11 changed files with 1049 additions and 0 deletions

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgAnimation/Animation>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/Channel>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallbackBase)
I_DeclaringFile("osgAnimation/AnimationUpdateCallback");
I_VirtualBaseType(osg::Object);
I_Constructor0(____AnimationUpdateCallbackBase,
"",
"");
I_Method1(bool, link, IN, osgAnimation::Channel *, channel,
Properties::PURE_VIRTUAL,
__bool__link__Channel_P1,
"",
"");
I_Method1(int, link, IN, osgAnimation::Animation *, animation,
Properties::PURE_VIRTUAL,
__int__link__Animation_P1,
"",
"");
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osgAnimation/StackedMatrixElement>
#include <osgAnimation/Target>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::StackedMatrixElement)
I_DeclaringFile("osgAnimation/StackedMatrixElement");
I_BaseType(osgAnimation::StackedTransformElement);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____StackedMatrixElement,
"",
"");
I_Constructor2(IN, const osgAnimation::StackedMatrixElement &, x, IN, const osg::CopyOp &, x,
____StackedMatrixElement__C5_StackedMatrixElement_R1__C5_osg_CopyOp_R1,
"",
"");
I_Constructor2(IN, const std::string &, name, IN, const osg::Matrix &, matrix,
____StackedMatrixElement__C5_std_string_R1__C5_osg_Matrix_R1,
"",
"");
I_Constructor1(IN, const osg::Matrix &, matrix,
Properties::NON_EXPLICIT,
____StackedMatrixElement__C5_osg_Matrix_R1,
"",
"");
I_Method1(void, applyToMatrix, IN, osg::Matrix &, matrix,
Properties::VIRTUAL,
__void__applyToMatrix__osg_Matrix_R1,
"",
"");
I_Method0(osg::Matrix, getAsMatrix,
Properties::VIRTUAL,
__osg_Matrix__getAsMatrix,
"",
"");
I_Method0(const osg::Matrix &, getMatrix,
Properties::NON_VIRTUAL,
__C5_osg_Matrix_R1__getMatrix,
"",
"");
I_Method1(void, setMatrix, IN, const osg::Matrix &, matrix,
Properties::NON_VIRTUAL,
__void__setMatrix__C5_osg_Matrix_R1,
"",
"");
I_Method0(bool, isIdentity,
Properties::VIRTUAL,
__bool__isIdentity,
"",
"");
I_Method0(void, update,
Properties::VIRTUAL,
__void__update,
"",
"");
I_Method0(osgAnimation::Target *, getOrCreateTarget,
Properties::VIRTUAL,
__Target_P1__getOrCreateTarget,
"",
"");
I_Method0(osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__Target_P1__getTarget,
"",
"");
I_Method0(const osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__C5_Target_P1__getTarget,
"",
"");
I_SimpleProperty(osg::Matrix, AsMatrix,
__osg_Matrix__getAsMatrix,
0);
I_SimpleProperty(const osg::Matrix &, Matrix,
__C5_osg_Matrix_R1__getMatrix,
__void__setMatrix__C5_osg_Matrix_R1);
I_SimpleProperty(osgAnimation::Target *, Target,
__Target_P1__getTarget,
0);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/Quat>
#include <osgAnimation/StackedQuaternionElement>
#include <osgAnimation/Target>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::StackedQuaternionElement)
I_DeclaringFile("osgAnimation/StackedQuaternionElement");
I_BaseType(osgAnimation::StackedTransformElement);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____StackedQuaternionElement,
"",
"");
I_Constructor2(IN, const osgAnimation::StackedQuaternionElement &, x, IN, const osg::CopyOp &, x,
____StackedQuaternionElement__C5_StackedQuaternionElement_R1__C5_osg_CopyOp_R1,
"",
"");
I_ConstructorWithDefaults2(IN, const std::string &, x, , IN, const osg::Quat &, q, osg::Quat(0, 0, 0, 1),
____StackedQuaternionElement__C5_std_string_R1__C5_osg_Quat_R1,
"",
"");
I_Constructor1(IN, const osg::Quat &, x,
Properties::NON_EXPLICIT,
____StackedQuaternionElement__C5_osg_Quat_R1,
"",
"");
I_Method1(void, applyToMatrix, IN, osg::Matrix &, matrix,
Properties::VIRTUAL,
__void__applyToMatrix__osg_Matrix_R1,
"",
"");
I_Method0(osg::Matrix, getAsMatrix,
Properties::VIRTUAL,
__osg_Matrix__getAsMatrix,
"",
"");
I_Method0(bool, isIdentity,
Properties::VIRTUAL,
__bool__isIdentity,
"",
"");
I_Method0(void, update,
Properties::VIRTUAL,
__void__update,
"",
"");
I_Method0(const osg::Quat &, getQuaternion,
Properties::NON_VIRTUAL,
__C5_osg_Quat_R1__getQuaternion,
"",
"");
I_Method1(void, setQuaternion, IN, const osg::Quat &, x,
Properties::NON_VIRTUAL,
__void__setQuaternion__C5_osg_Quat_R1,
"",
"");
I_Method0(osgAnimation::Target *, getOrCreateTarget,
Properties::VIRTUAL,
__Target_P1__getOrCreateTarget,
"",
"");
I_Method0(osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__Target_P1__getTarget,
"",
"");
I_Method0(const osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__C5_Target_P1__getTarget,
"",
"");
I_SimpleProperty(osg::Matrix, AsMatrix,
__osg_Matrix__getAsMatrix,
0);
I_SimpleProperty(const osg::Quat &, Quaternion,
__C5_osg_Quat_R1__getQuaternion,
__void__setQuaternion__C5_osg_Quat_R1);
I_SimpleProperty(osgAnimation::Target *, Target,
__Target_P1__getTarget,
0);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/Vec3>
#include <osgAnimation/StackedRotateAxisElement>
#include <osgAnimation/Target>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::StackedRotateAxisElement)
I_DeclaringFile("osgAnimation/StackedRotateAxisElement");
I_BaseType(osgAnimation::StackedTransformElement);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____StackedRotateAxisElement,
"",
"");
I_Constructor2(IN, const osgAnimation::StackedRotateAxisElement &, x, IN, const osg::CopyOp &, x,
____StackedRotateAxisElement__C5_StackedRotateAxisElement_R1__C5_osg_CopyOp_R1,
"",
"");
I_Constructor3(IN, const std::string &, name, IN, const osg::Vec3 &, axis, IN, double, angle,
____StackedRotateAxisElement__C5_std_string_R1__C5_osg_Vec3_R1__double,
"",
"");
I_Constructor2(IN, const osg::Vec3 &, axis, IN, double, angle,
____StackedRotateAxisElement__C5_osg_Vec3_R1__double,
"",
"");
I_Method1(void, applyToMatrix, IN, osg::Matrix &, matrix,
Properties::VIRTUAL,
__void__applyToMatrix__osg_Matrix_R1,
"",
"");
I_Method0(osg::Matrix, getAsMatrix,
Properties::VIRTUAL,
__osg_Matrix__getAsMatrix,
"",
"");
I_Method0(bool, isIdentity,
Properties::VIRTUAL,
__bool__isIdentity,
"",
"");
I_Method0(void, update,
Properties::VIRTUAL,
__void__update,
"",
"");
I_Method0(const osg::Vec3 &, getAxis,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getAxis,
"",
"");
I_Method0(const double, getAngle,
Properties::NON_VIRTUAL,
__C5_double__getAngle,
"",
"");
I_Method1(void, setAxis, IN, const osg::Vec3 &, x,
Properties::NON_VIRTUAL,
__void__setAxis__C5_osg_Vec3_R1,
"",
"");
I_Method1(void, setAngle, IN, const double &, x,
Properties::NON_VIRTUAL,
__void__setAngle__C5_double_R1,
"",
"");
I_Method0(osgAnimation::Target *, getOrCreateTarget,
Properties::VIRTUAL,
__Target_P1__getOrCreateTarget,
"",
"");
I_Method0(osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__Target_P1__getTarget,
"",
"");
I_Method0(const osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__C5_Target_P1__getTarget,
"",
"");
I_SimpleProperty(const double &, Angle,
0,
__void__setAngle__C5_double_R1);
I_SimpleProperty(osg::Matrix, AsMatrix,
__osg_Matrix__getAsMatrix,
0);
I_SimpleProperty(const osg::Vec3 &, Axis,
__C5_osg_Vec3_R1__getAxis,
__void__setAxis__C5_osg_Vec3_R1);
I_SimpleProperty(osgAnimation::Target *, Target,
__Target_P1__getTarget,
0);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/Vec3>
#include <osgAnimation/StackedScaleElement>
#include <osgAnimation/Target>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::StackedScaleElement)
I_DeclaringFile("osgAnimation/StackedScaleElement");
I_BaseType(osgAnimation::StackedTransformElement);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____StackedScaleElement,
"",
"");
I_Constructor2(IN, const osgAnimation::StackedScaleElement &, x, IN, const osg::CopyOp &, x,
____StackedScaleElement__C5_StackedScaleElement_R1__C5_osg_CopyOp_R1,
"",
"");
I_ConstructorWithDefaults2(IN, const std::string &, name, , IN, const osg::Vec3 &, scale, osg::Vec3(1, 1, 1),
____StackedScaleElement__C5_std_string_R1__C5_osg_Vec3_R1,
"",
"");
I_Constructor1(IN, const osg::Vec3 &, scale,
Properties::NON_EXPLICIT,
____StackedScaleElement__C5_osg_Vec3_R1,
"",
"");
I_Method1(void, applyToMatrix, IN, osg::Matrix &, matrix,
Properties::VIRTUAL,
__void__applyToMatrix__osg_Matrix_R1,
"",
"");
I_Method0(osg::Matrix, getAsMatrix,
Properties::VIRTUAL,
__osg_Matrix__getAsMatrix,
"",
"");
I_Method0(bool, isIdentity,
Properties::VIRTUAL,
__bool__isIdentity,
"",
"");
I_Method0(void, update,
Properties::VIRTUAL,
__void__update,
"",
"");
I_Method0(const osg::Vec3 &, getScale,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getScale,
"",
"");
I_Method1(void, setScale, IN, const osg::Vec3 &, scale,
Properties::NON_VIRTUAL,
__void__setScale__C5_osg_Vec3_R1,
"",
"");
I_Method0(osgAnimation::Target *, getOrCreateTarget,
Properties::VIRTUAL,
__Target_P1__getOrCreateTarget,
"",
"");
I_Method0(osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__Target_P1__getTarget,
"",
"");
I_Method0(const osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__C5_Target_P1__getTarget,
"",
"");
I_SimpleProperty(osg::Matrix, AsMatrix,
__osg_Matrix__getAsMatrix,
0);
I_SimpleProperty(const osg::Vec3 &, Scale,
__C5_osg_Vec3_R1__getScale,
__void__setScale__C5_osg_Vec3_R1);
I_SimpleProperty(osgAnimation::Target *, Target,
__Target_P1__getTarget,
0);
END_REFLECTOR

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@@ -0,0 +1,49 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osgAnimation/StackedTransform>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::StackedTransform)
I_DeclaringFile("osgAnimation/StackedTransform");
I_BaseType(osg::MixinVector);
I_Constructor0(____StackedTransform,
"",
"");
I_ConstructorWithDefaults2(IN, const osgAnimation::StackedTransform &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____StackedTransform__C5_StackedTransform_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(void, update,
Properties::NON_VIRTUAL,
__void__update,
"",
"");
I_Method0(const osg::Matrix &, getMatrix,
Properties::NON_VIRTUAL,
__C5_osg_Matrix_R1__getMatrix,
"",
"");
I_SimpleProperty(const osg::Matrix &, Matrix,
__C5_osg_Matrix_R1__getMatrix,
0);
END_REFLECTOR

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@@ -0,0 +1,78 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::StackedTransformElement)
I_DeclaringFile("osgAnimation/StackedTransformElement");
I_BaseType(osg::Object);
I_Constructor0(____StackedTransformElement,
"",
"");
I_Constructor2(IN, const osgAnimation::StackedTransformElement &, rhs, IN, const osg::CopyOp &, c,
____StackedTransformElement__C5_StackedTransformElement_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method1(void, applyToMatrix, IN, osg::Matrix &, matrix,
Properties::PURE_VIRTUAL,
__void__applyToMatrix__osg_Matrix_R1,
"",
"");
I_Method0(osg::Matrix, getAsMatrix,
Properties::PURE_VIRTUAL,
__osg_Matrix__getAsMatrix,
"",
"");
I_Method0(bool, isIdentity,
Properties::PURE_VIRTUAL,
__bool__isIdentity,
"",
"");
I_Method0(void, update,
Properties::PURE_VIRTUAL,
__void__update,
"",
"");
I_Method0(osgAnimation::Target *, getOrCreateTarget,
Properties::VIRTUAL,
__Target_P1__getOrCreateTarget,
"",
"");
I_Method0(osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__Target_P1__getTarget,
"",
"");
I_Method0(const osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__C5_Target_P1__getTarget,
"",
"");
I_SimpleProperty(osg::Matrix, AsMatrix,
__osg_Matrix__getAsMatrix,
0);
I_SimpleProperty(osgAnimation::Target *, Target,
__Target_P1__getTarget,
0);
END_REFLECTOR

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@@ -0,0 +1,127 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/Vec3>
#include <osgAnimation/StackedTranslateElement>
#include <osgAnimation/Target>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::StackedTranslateElement)
I_DeclaringFile("osgAnimation/StackedTranslateElement");
I_BaseType(osgAnimation::StackedTransformElement);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____StackedTranslateElement,
"",
"");
I_Constructor2(IN, const osgAnimation::StackedTranslateElement &, x, IN, const osg::CopyOp &, x,
____StackedTranslateElement__C5_StackedTranslateElement_R1__C5_osg_CopyOp_R1,
"",
"");
I_ConstructorWithDefaults2(IN, const std::string &, x, , IN, const osg::Vec3 &, translate, osg::Vec3(0, 0, 0),
____StackedTranslateElement__C5_std_string_R1__C5_osg_Vec3_R1,
"",
"");
I_Constructor1(IN, const osg::Vec3 &, translate,
Properties::NON_EXPLICIT,
____StackedTranslateElement__C5_osg_Vec3_R1,
"",
"");
I_Method1(void, applyToMatrix, IN, osg::Matrix &, matrix,
Properties::VIRTUAL,
__void__applyToMatrix__osg_Matrix_R1,
"",
"");
I_Method0(osg::Matrix, getAsMatrix,
Properties::VIRTUAL,
__osg_Matrix__getAsMatrix,
"",
"");
I_Method0(bool, isIdentity,
Properties::VIRTUAL,
__bool__isIdentity,
"",
"");
I_Method0(void, update,
Properties::VIRTUAL,
__void__update,
"",
"");
I_Method0(const osg::Vec3 &, getTranslate,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getTranslate,
"",
"");
I_Method1(void, setTranslate, IN, const osg::Vec3 &, x,
Properties::NON_VIRTUAL,
__void__setTranslate__C5_osg_Vec3_R1,
"",
"");
I_Method0(osgAnimation::Target *, getOrCreateTarget,
Properties::VIRTUAL,
__Target_P1__getOrCreateTarget,
"",
"");
I_Method0(osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__Target_P1__getTarget,
"",
"");
I_Method0(const osgAnimation::Target *, getTarget,
Properties::VIRTUAL,
__C5_Target_P1__getTarget,
"",
"");
I_SimpleProperty(osg::Matrix, AsMatrix,
__osg_Matrix__getAsMatrix,
0);
I_SimpleProperty(osgAnimation::Target *, Target,
__Target_P1__getTarget,
0);
I_SimpleProperty(const osg::Vec3 &, Translate,
__C5_osg_Vec3_R1__getTranslate,
__void__setTranslate__C5_osg_Vec3_R1);
END_REFLECTOR

View File

@@ -0,0 +1,65 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgAnimation/UpdateBone>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateBone)
I_DeclaringFile("osgAnimation/UpdateBone");
I_BaseType(osgAnimation::UpdateMatrixTransform);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_ConstructorWithDefaults1(IN, const std::string &, name, "",
Properties::NON_EXPLICIT,
____UpdateBone__C5_std_string_R1,
"",
"");
I_Constructor2(IN, const osgAnimation::UpdateBone &, x, IN, const osg::CopyOp &, x,
____UpdateBone__C5_UpdateBone_R1__C5_osg_CopyOp_R1,
"",
"");
END_REFLECTOR

View File

@@ -0,0 +1,85 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Material>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/StateAttribute>
#include <osgAnimation/Channel>
#include <osgAnimation/Target>
#include <osgAnimation/UpdateMaterial>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMaterial)
I_DeclaringFile("osgAnimation/UpdateMaterial");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_ConstructorWithDefaults1(IN, const std::string &, name, "",
Properties::NON_EXPLICIT,
____UpdateMaterial__C5_std_string_R1,
"",
"");
I_Constructor2(IN, const osgAnimation::UpdateMaterial &, apc, IN, const osg::CopyOp &, copyop,
____UpdateMaterial__C5_UpdateMaterial_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method1(void, update, IN, osg::Material &, material,
Properties::NON_VIRTUAL,
__void__update__osg_Material_R1,
"",
"");
I_Method1(bool, link, IN, osgAnimation::Channel *, channel,
Properties::VIRTUAL,
__bool__link__Channel_P1,
"",
"");
I_Method0(osgAnimation::Vec4Target *, getDiffuse,
Properties::NON_VIRTUAL,
__Vec4Target_P1__getDiffuse,
"",
"");
I_SimpleProperty(osgAnimation::Vec4Target *, Diffuse,
__Vec4Target_P1__getDiffuse,
0);
END_REFLECTOR

View File

@@ -0,0 +1,84 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgAnimation/Channel>
#include <osgAnimation/StackedTransform>
#include <osgAnimation/UpdateMatrixTransform>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMatrixTransform)
I_DeclaringFile("osgAnimation/UpdateMatrixTransform");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_ConstructorWithDefaults1(IN, const std::string &, name, "",
Properties::NON_EXPLICIT,
____UpdateMatrixTransform__C5_std_string_R1,
"",
"");
I_ConstructorWithDefaults2(IN, const osgAnimation::UpdateMatrixTransform &, apc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____UpdateMatrixTransform__C5_UpdateMatrixTransform_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, link, IN, osgAnimation::Channel *, channel,
Properties::VIRTUAL,
__bool__link__osgAnimation_Channel_P1,
"",
"");
I_Method0(osgAnimation::StackedTransform &, getStackedTransforms,
Properties::NON_VIRTUAL,
__StackedTransform_R1__getStackedTransforms,
"",
"");
I_Method0(const osgAnimation::StackedTransform &, getStackedTransforms,
Properties::NON_VIRTUAL,
__C5_StackedTransform_R1__getStackedTransforms,
"",
"");
I_SimpleProperty(osgAnimation::StackedTransform &, StackedTransforms,
__StackedTransform_R1__getStackedTransforms,
0);
END_REFLECTOR