Checked in Macro Jez's additions to osgText to support .osg IO make it

a fully functioning NodeKit.

Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
This commit is contained in:
Robert Osfield
2002-06-11 18:41:57 +00:00
parent e1ba8a6292
commit 247cb3ff7e
21 changed files with 958 additions and 149 deletions

View File

@@ -15,6 +15,7 @@
#include <osg/Transform>
#include <osg/Projection>
#include <osg/Impostor>
#include <osg/OccluderNode>
#include <osgUtil/Export>
@@ -34,18 +35,19 @@ class OSGUTIL_EXPORT AppVisitor : public osg::NodeVisitor
virtual void reset();
virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LightSource& node){ handle_callbacks_and_traverse(node); }
virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Impostor& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Impostor& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); }
protected: