Renamed ExplosionDebriEffect to ExplosionDebrisEffect

This commit is contained in:
Robert Osfield
2005-05-25 16:42:36 +00:00
parent 2b08f729f3
commit 24849f3c70
13 changed files with 55 additions and 57 deletions

View File

@@ -30,7 +30,7 @@
#include <osg/io_utils>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebrisEffect>
#include <osgParticle/SmokeEffect>
#include <osgParticle/FireEffect>
@@ -476,7 +476,7 @@ void CatchableObject::explode()
{
osg::Vec3 position(0.0f,0.0f,0.0f);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, _radius);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, _radius);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, _radius);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, _radius);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, _radius);

View File

@@ -14,7 +14,7 @@
#include <osgText/Text>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebrisEffect>
#include <osgParticle/SmokeEffect>
#include <osgParticle/FireEffect>
@@ -183,7 +183,7 @@ void build_world(osg::Group *root)
osg::Vec3 position = computeTerrainIntersection(terrainGeode,100.0f,100.0f);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, 10.0f);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, 10.0f);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, 10.0f);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, 10.0f);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, 10.0f);
@@ -203,7 +203,7 @@ void build_world(osg::Group *root)
osg::Vec3 position = computeTerrainIntersection(terrainGeode,200.0f,100.0f);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, 1.0f);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, 1.0f);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, 1.0f);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, 1.0f);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, 1.0f);
@@ -275,7 +275,7 @@ public:
float intensity = handleMovingModels ? 5.0f : 1.0f;
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, scale, intensity);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, scale, intensity);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, scale, intensity);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, scale, intensity);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, scale, intensity);