Renamed ExplosionDebriEffect to ExplosionDebrisEffect
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@@ -14,7 +14,7 @@
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgParticle/Emitter>
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#include <osgParticle/ExplosionDebriEffect>
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#include <osgParticle/ExplosionDebrisEffect>
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#include <osgParticle/Program>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -25,10 +25,10 @@
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::ExplosionDebriEffect)
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BEGIN_OBJECT_REFLECTOR(osgParticle::ExplosionDebrisEffect)
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I_BaseType(osgParticle::ParticleEffect);
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I_ConstructorWithDefaults3(IN, const osg::Vec3 &, position, osg::Vec3(0.0f, 0.0f, 0.0f), IN, float, scale, 1.0f, IN, float, intensity, 1.0f);
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I_ConstructorWithDefaults2(IN, const osgParticle::ExplosionDebriEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults2(IN, const osgParticle::ExplosionDebrisEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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@@ -7,7 +7,7 @@ CXXFILES =\
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CenteredPlacer.cpp\
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Counter.cpp\
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Emitter.cpp\
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ExplosionDebriEffect.cpp\
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ExplosionDebrisEffect.cpp\
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ExplosionEffect.cpp\
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FireEffect.cpp\
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FluidFrictionOperator.cpp\
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