Added support for using geometry shaders to align the quad diagonals with the local terrain
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14658 16af8721-9629-0410-8352-f15c8da7e697
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@@ -113,6 +113,8 @@ class OSGTERRAIN_EXPORT GeometryPool : public osg::Referenced
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protected:
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virtual ~GeometryPool();
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bool _useGeometryShader;
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OpenThreads::Mutex _geometryMapMutex;
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GeometryMap _geometryMap;
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