2.8 branch: Backport of r11768 to improve rendering of osgText::Text objects, from Eric Sokolowsky.
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@@ -62,6 +62,16 @@ public:
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/**
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* Turns off writing to the depth buffer when rendering text. This only affects text
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* with no backdrop or text using the DELAYED_DEPTH_WRITES implementation, since
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* the other backdrop implementations are really only useful for backwards
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* compatibility and are not worth updating to utilize this flag.
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*/
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bool setEnableDepthWrites() { return _enableDepthWrites; }
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void setEnableDepthWrites(bool enable) { _enableDepthWrites = enable; }
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enum BackdropType
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{
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DROP_SHADOW_BOTTOM_RIGHT = 0, // usually the type of shadow you see
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@@ -146,7 +156,17 @@ public:
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* are significant on your particular hardware.) This mode is best for
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* when quality is important and stencil buffer hardware acceleration
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* is available.*/
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STENCIL_BUFFER
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STENCIL_BUFFER,
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/* DELAYED_DEPTH_WRITES
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* This mode renders all text with depth writes turned off, then
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* again with depth writes on, but with the color buffer disabled.
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* This should render text accurately for all graphics cards. The
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* only downside is the additional pass to render to the depth
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* buffer. But if you don't need the depth buffer updated for
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* your, this extra pass can be disabled by calling
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* enableDepthWrites(false).*/
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DELAYED_DEPTH_WRITES
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};
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/**
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@@ -377,12 +397,16 @@ protected:
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void drawImplementation(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const;
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void drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void renderOnlyForegroundText(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const;
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void renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colorMultiplier) const;
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bool _enableDepthWrites;
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BackdropType _backdropType;
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BackdropImplementation _backdropImplementation;
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