Removed TileSystem class, and added support for TerrainTile's automatically
registering and unregistering themseles with the enclosing Terrain node.
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@@ -46,13 +46,32 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
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/** Get the const TerrainTechnique*/
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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/** Get the TerrainTile for a given TileID.*/
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TerrainTile* getTile(const TileID& tileID);
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/** Get the const TerrainTile for a given TileID.*/
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const TerrainTile* getTile(const TileID& tileID) const;
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protected:
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virtual ~Terrain();
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friend class TerrainTile;
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void registerTerrainTile(TerrainTile* tile);
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void unregisterTerrainTile(TerrainTile* tile);
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typedef std::map< TileID, TerrainTile* > TerrainTileMap;
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typedef std::set< TerrainTile* > TerrainTileSet;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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TerrainTileSet _terrainTileSet;
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TerrainTileMap _terrainTileMap;
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};
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@@ -39,6 +39,16 @@ class TileID
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x(in_x),
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y(in_y) {}
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bool operator == (const TileID& rhs) const
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{
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return (layer==rhs.layer) && (x==rhs.x) && (y==rhs.y);
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}
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bool operator != (const TileID& rhs) const
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{
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return (layer!=rhs.layer) || (x!=rhs.x) || (y!=rhs.y);
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}
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bool operator < (const TileID& rhs) const
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{
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if (layer<rhs.layer) return true;
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@@ -47,6 +57,8 @@ class TileID
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if (x>rhs.x) return false;
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return y<rhs.y;
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}
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bool valid() const { return layer>=0; }
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int layer;
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int x;
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@@ -74,7 +86,7 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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/** Set the Terrain that this Terrain tile is a member of.*/
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void setTerrain(Terrain* ts) { _terrain = ts; }
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void setTerrain(Terrain* ts);
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/** Get the Terrain that this Terrain tile is a member of.*/
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Terrain* getTerrain() { return _terrain; }
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@@ -83,11 +95,14 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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const Terrain* getTerrain() const { return _terrain; }
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void setTileID(const TileID& tileID) { _tileID = tileID; }
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/** Set the TileID (layer, x,y) of the TerrainTile.
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* The TileID is used so it can be located by its neighbours
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* via the enclosing Terrain node that manages a map of TileID to TerraiTiles.*/
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void setTileID(const TileID& tileID);
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/** Get the TileID (layer, x,y) of the TerrainTile.*/
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const TileID& getTileID() const { return _tileID; }
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/** Set the TerrainTechnique*/
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void setTerrainTechnique(TerrainTechnique* TerrainTechnique);
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@@ -155,6 +170,7 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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typedef std::vector< osg::ref_ptr<Layer> > Layers;
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friend class Terrain;
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Terrain* _terrain;
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@@ -1,46 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_TILESYSTEM
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#define OSGTERRAIN_TILESYSTEM 1
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#include <osgTerrain/TerrainTile>
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#include <osg/Object>
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#include <osg/observer_ptr>
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namespace osgTerrain {
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/** TileSystem provides the mechanism for computing the position in space of tiles.*/
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class OSGTERRAIN_EXPORT TileSystem : public osg::Object
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{
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public:
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TileSystem();
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TileSystem(const TileSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, TileSystem);
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protected:
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virtual ~TileSystem();
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typedef std::map< TileID, osg::observer_ptr<TerrainTile> > TileMap;
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TileMap _tileMap;
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};
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}
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#endif
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